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axyprism

@axyprism

Joined June 3rd, 2026

  • 5Devlogs
  • 4Projects
  • 1Ships
  • 15Votes
Hi, I'm Axy. I like programming
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8h 37m 38s logged

Added:

  • Subsystems
  • A control system to control the subsystems

To do:

  • Better menu system
  • Linux build

working with physics objects is hard (my robots are floating around and idk why)

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4h 11m 58s logged

Update 1: Multiplayer!
I am posting this update for the sticker to say that I have added LAN multiplayer. One player hosts a server and others can join over the same network. I also started a subsystem system (what a mouthful) but haven’t made a robot utilizing it yet.
Next: VR support (hopefully I get a headset to test it) and more complex robots.

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3h 54m 31s logged

Basic game logic and control

To start this game I worked on adding a first-person camera and player control, a script to switch control (and camera POV) from the player to the robot, and a basic system to add robot functionality. I made a swerve drivetrain with field-centric control and a very basic Decode map.

Next features

  • LAN multiplayer
  • A modular subsystem system
  • VR support (with possible multiplayer support)

Planned features

  • Steam release + multiplayer
  • Standalone version with lobby hosting and LAN support (LAN support will be available to Steam as well)
  • Full VR body tracking support and custom avatars
  • Robot editor to make your own robots easily
  • And more!
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