Added:
- Subsystems
- A control system to control the subsystems
To do:
- Better menu system
- Linux build
working with physics objects is hard (my robots are floating around and idk why)
working with physics objects is hard (my robots are floating around and idk why)
Update 1: Multiplayer!
I am posting this update for the sticker to say that I have added LAN multiplayer. One player hosts a server and others can join over the same network. I also started a subsystem system (what a mouthful) but haven’t made a robot utilizing it yet.
Next: VR support (hopefully I get a headset to test it) and more complex robots.
To start this game I worked on adding a first-person camera and player control, a script to switch control (and camera POV) from the player to the robot, and a basic system to add robot functionality. I made a swerve drivetrain with field-centric control and a very basic Decode map.
Beginning the design, working out features and components
Basic UI + interaction set up