Basic game logic and control
To start this game I worked on adding a first-person camera and player control, a script to switch control (and camera POV) from the player to the robot, and a basic system to add robot functionality. I made a swerve drivetrain with field-centric control and a very basic Decode map.
Next features
- LAN multiplayer
- A modular subsystem system
- VR support (with possible multiplayer support)
Planned features
- Steam release + multiplayer
- Standalone version with lobby hosting and LAN support (LAN support will be available to Steam as well)
- Full VR body tracking support and custom avatars
- Robot editor to make your own robots easily
- And more!
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