i changed the top plate to make the assembly eassier and also moved somethings around so the extrude would be much better
i changed the top plate to make the assembly eassier and also moved somethings around so the extrude would be much better
added the sliders for the linear potentiometers for the gas and brake. ive also realised i havent really explaied how it all works so heres how it works
The main steering component is a rotary encoder with a push button. This will send analog input to the ESP32, which will then send that input to the device it’s connected to. The shifting and turn signal controls are just simple buttons, which will also go to the ESP32. The gas and brake pedals are linear potentiometers with a travel of 20mm. This will allow you to control the speed of acceleration and braking as if you were using actual brake and gas pedals.
Changes made
I made a couple of changes, including moving the turn signals to right above the gear shifting. Another change i made is changing the steering wheel design from a realistic-looking one to a more ergonomic one for longer sessions. I’ve also made a lot of cosmetic changes, including adding arrows to signify what each button does and adding a hazards button in addition to the turn signal buttons.
Near future
Currently trying to figure out what would be better, a mix of two linear potentiometers for gas and brake, or a pair of triggers for the gas and brake. More than likely will go with the linear potentiometers because it gives you that sense of more control than triggers could give you. I am also trying to find more things i could add to make using the controller more of an experience
Hey my name is Steven, and I really like playing driving games, so I decided to create a steering-wheel controller you can use on the go. This is a really rough design I have started working on. The final version will include some extra buttons that you will be able to map to anything you want to