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LeaHCim

@LeaHCim

Joined June 1st, 2026

  • 13Devlogs
  • 2Projects
  • 1Ships
  • 1Votes
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6h 45m 52s logged

On the surface I added a few more textures to work with. Which are great thanks Craftpix! But there was a major overhaul in the backend and I did some levels which I am gonna show in the next devlog when I will have some more done.

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1h 32m 23s logged

Thanks too all the trouble I had in the last devlog! I now didnt have too many issues implementing a debug game window. Its soo useful

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3h 15m 36s logged

Git and Godot arent friends. Whoever said that you just have to tick the “git” mark on godot. Well f you. I just took 3 hrs of my time to fix sth that shouldnt need fixing just cause git cant understand everything godot does and the other way around. I spend many attempts trying to make “mkdirs” work. I think they do now. But maybe shenanigans will come back. I do not look forward to this. Basically nth about the game changed in this Devlog. I am sorry. I will just have to create my own Repository System for Godot. jk! PS. Because there is nothing new to show. Here is a screenshot of the demo running again:(

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1h 29m 34s logged

Improvements and Fixes: I fixed some stuff on the saving, now it wont duplicate some files accidentally. Also notice the layer icon on the bottom right. This now makes it easier what you are actually editing when painting the map!

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4h 51m 41s logged

Today I made a pipette function. It was easier then expected, except actually showing the item when one has been picked. The scrolling was hard. But unfortunately I cant really show that with a screenshot, so I also made a level. And I must say, the editor seems to work pretty good.:)

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8h 36m 26s logged

I implemented rotation! And also a bunch of backend thats just a pain. I had to redo the whole saving and loading system. Its more reliable now and its not as ugly. Also there is a indicator when the file isnt unsaved!

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6h 27m 10s logged

I did a lot of stuff in the backend. I cant really explain but I will try. The Items you can see on the left are building blocks. And I had to make a general resource that accounts for all the variants and sources and place styles etc. I managed it after like 5 hours. Anyway now you are finaly able to place blocks!

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2h 55m 38s logged

I am working hard on the level editor. I am making this way to good. But I feel if I dont make it properly I wont be motivated to make levels. So a lot of this time I spend figuring out what I did last a few months ago. I really should write that down… Anyways now I can select building blocks on the right!

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1h 11m 6s logged

Somehow I added another game in just over an hour. Props to myself! Anyway its now ready to ship. I had to two “games” before but I didn’t really describe it so its fine. Now there is a third for prosperity :D

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Ship

I made a canvas painting game. I dont know if thats a thing, but thats what I made. You have different tools to paint your canvas asap! Also there is some WarioWare game elements in there. This is only a demo, but I plan to expand in the 2nd Challenge.
I am proud of myself for only accidentally deleting everything once. Thanks git!

Try project → See source code →
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3h 42m 59s logged

The game is almost done by now. No lets be honest I will only publish a demo in the WarioWareGame 1 Challenge. There is just not enough time. I am already so much over the hours…

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2h 0m 37s logged

No I did not just do the stamp. Actually made everything from the last
devlog again. Thank you my crappy git skills I managed to delete every
ounce of code. Well now its prettier and tbh better. So..

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4h 22m 43s logged

So the game will be about painting. Nothing pretty, but FAST. The different minigames will be different ways of filling the screen. So firstly I made this one: The spray.

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