Git and Godot arent friends. Whoever said that you just have to tick the “git” mark on godot. Well f you. I just took 3 hrs of my time to fix sth that shouldnt need fixing just cause git cant understand everything godot does and the other way around. I spend many attempts trying to make “mkdirs” work. I think they do now. But maybe shenanigans will come back. I do not look forward to this. Basically nth about the game changed in this Devlog. I am sorry. I will just have to create my own Repository System for Godot. jk! PS. Because there is nothing new to show. Here is a screenshot of the demo running again:(
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