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Jewelia

@Jewelia

Joined June 1st, 2026

  • 8Devlogs
  • 2Projects
  • 0Ships
  • 0Votes
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5h 50m 6s logged

Dialogue and Story!! We’ve started to add the plot in the form of dialogue to our game, which we have decided to name Boba Cats! In order to get their ship fixed, the player must find brown sugar boba…but at what cost?

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3h 42m 59s logged

We got the underwater city art in by @kimeowsu!! Doesn’t it look amazing? 😍 I worked on the scene changes, which allow the player to go back and forth between rooms. Tell me why forwards scene changes took like 10 minutes and backwards took 2 and a half hours… at least it finally works!! 🥳 😅 🐈

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4h 14m 8s logged

We’ve moved on to ✨THE BIG BAD BOSS✨ of our underwater level: The SEA BUNNY. @graceyd and I worked on coding the bunny @kimeowsu drew. It can shoot bullets from its fur and launch a mad dash attack you can try to dodge! Who knew bunnies were so dangerous and…huge? 🫠 🧨 🐰

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3h 10m 28s logged

Oh yeah, that bomb that’s not supposed to explode and yet yeets you halfway across the screen? It’s not a bug……it’s a feature 😉 😎 😏

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2h 6m 51s logged

We got art for the cave the player will enter after passing the underwater level!! 🥳
@graceyd and I worked on coding a flashlight that will grow a vine to allow the player to climb it and reach the cliff! Enjoy the video 😊

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3h 55m 2s logged

Updates: We got some art by @graceyd’s sister imported in! We’ve a few steps closer to creating an actual 2D scrolling game with the implementation of a camera to follow the player and factors in the environment (like fish and coral tubes!) that damage the player’s health.
Video’s a bit laggy because my computer decided to be slow today XD but hope you enjoy!! Will bring more updates soon :D

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2h 10m 26s logged

@graceyd and I expanded on the coral tubes in our game by adding timers to make them turn off and on! When turned on, the tubes will suck the player in and cause damage in the future :C

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