What am I looking at?
Well you’re looking at a Minecraft mod, about an infection that has is pretty big and aimed primarily for multiplayer servers, as playing this in singleplayer just does not make sense.
Features
These are the main and biggest features, see the README file for them all!
- Blood moons - after you “awake” the world, these can take place at random nights, with a growing chance each night without one
- Energy system - all healthy players have their own “energy” bar, which can be re-filled by sleeping. In addition to this, you can sleep anytime now, with the catch being that during day your energy will refill at only half the normal rate
- Full incubation + infection states - during the incubation, each day that goes by, the worse your symptoms will get. Once you pass the incubation state you’ll reach the fully infected state. During which, many, MANY changes take place, from you burning in the sun, all hostile mobs no longer targeting you to getting stronger with any blood moon!
What was difficult/challenging
Two things really. 1) Planning out all of the features and things to add to keep them balanced. It was pretty messy, to a point I had to write down a pretty detailed document just for me. And 2) Modeling the mosquito. As silly as this sounds, it was my first time EVER opening blockbench, so making an entire mosquito was no joke. I am pretty happy with the result of the mosquito, as well as the entire project.
Testing/trying out
You can download the mod file from CurseForge using the “Try project” button and installing the dependencies I’ve listed with the file.
- 7 devlogs
- 35h