Added two test skills + ship preparations!
Devlog #10 for Apolinum Arise
Since last time it’s been a pretty long time and with stardance slowly nearing its end I’ve decided to wrap this project up.
Here’s what’s new:
- The hive-mind wand. The first test ability for the infected side, by hitting an enemy with this, it will become targeted by all mobs within range, even passive ones!
- The strong punch. By holding for about 3s on a mob you will deal triple normal damage. This is also for the infected side, but this time it’s locked behind a different branch.
- Wrote the README. Somehow I’ve dodging this up until now, so I’ve written a fairly detailed README file.
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Published the project to CurseForge. This was a complaint I got last time I’ve published a mod as a project, so here it is shipwrights!
Outside this I think it’s all for this post, so once the project gets approved on CurseForge I’ll ship this.
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