A smooth upscaling shader based off of smooth minimum functions. Demo url is in the readme due to shadertoy restriction. What it does is a one step raymarch on each pixel and applies a smoothmin and binary output. Currently in shadertoy I have a 64x64 image which has a really nice output
A custom rust voxel engine. Originally was going to be an AI simulation in a voxel world, but I bit off more than I could chew. Although there are stutters when loading in new chunks, the rest of the engine runs quite fast. Didn't really know how to do a demo url for this so I just pointed it to the release download.
Custom MC shader I am making. Based off the lovely tutorial in the Iris Docs.