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Rust Voxel Engine (vulkan)

  • 5 Devlogs
  • 10 Total hours

A custom rust voxel engine. Originally was going to be an AI simulation in a voxel world, but I bit off more than I could chew. Although there are stutters when loading in new chunks, the rest of the engine runs quite fast. Didn't really know how to do a demo url for this so I just pointed it to the release download.

Ship #1

This is a simple voxel engine programmed in rust using vulkan. It was hard to figure out ways to optimize triangle count while also keeping rendering fast. The solution I landed on was building one mesh to upload to the gpu, although this creates stutters upon loading new chunks. I was unable to find a way to fix this problem while also keeping the engine performant. Overall, I think it turned out pretty good for a first project here.

  • 5 devlogs
  • 10h
  • 8.25x multiplier
  • 83 Stardust
Try project → See source code →

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