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Boyra_Zeren

@Boyra_Zeren

Joined July 7th, 2026

  • 9Devlogs
  • 9Projects
  • 1Ships
  • 5Votes
the guy from fortnite.
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10h 54m 35s logged

rush hour #2
Okk, I wanted to do a pip-boy style cyberdeck for a longg time. I’ve been working on it for a while and the photo attached is one of my first sketches of what I wanted it to look like.

For hardware stuff, I want it to be powerful yet fit around my wrist without looking like Im smuggling a railgun. I still didnt choose specific parts but I want to use a haptic motor (bcs I think ıt would be cool as hell and much more responsive) after that I want to use prb 3 keys to manage everything alongside maybe a touch sensitive screen (based on how the project goes and wheter I can get funding bcs Im broke)

For software, well Im writing my own storage handler, system architecture and everything using reference from already existing libs and other cyberdecks. I want to implement stuff abt cybersecurity but I need to first implement a linux-type layer on top to handle app data and digest it. But the bottom layer logic needs to be my own.

After I handle some of these architecture problems and fix my old broken code I will prb post again, if anyones intrested look up my github page it mostly covers everything I dont write here abt. I really hope I can get funding.

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Reposted by @Boyra_Zeren

6h 37m 57s logged

Rush hour #1

Okk, ıts been a long time since I posted anything. I got a loooot of work to do and I think this project is a good place to start. I worked on it alot on my personal time but just opened a project here.

anyway, I want to make a robot arm that could do more than just pinch stuff that I can mount to my backpack and just take it places (sort of like the odarek from death stranding or the tech marines from warhammer or even the launcher of the doom slayer)

to add different feutures to the build I wanted to change the head somehow and keep the mobility of the arm, and I made this plan
It consists of two main parts, the capsule and the arm itself. Capsule will be mounted at the bottom and would contain the head mini capsules, they sit on planetary gears, they lock with the arm yada yada I’ll explain further on later devlogs.

the second part is the arm, I mean its just a basic servo robotic arm other than the head locking mechanism, that parts intresting. I plan on using a bayonet locking system (bcs its cool as hell) and run the main power data and other lines through the middle via seperate cables and I need to find a way to power and get/send data from different head types (lidar,camera hand etc.)

I worked on a few fine-tuned models so out while using the arm can listen to my commands and do stuff, I worked on mostly vosk models 32M en i think and some other model for testing but I’ll talk further again in a later devlog. I hope I can get funding for this!

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Open comments for this post

6h 37m 57s logged

Rush hour #1

Okk, ıts been a long time since I posted anything. I got a loooot of work to do and I think this project is a good place to start. I worked on it alot on my personal time but just opened a project here.

anyway, I want to make a robot arm that could do more than just pinch stuff that I can mount to my backpack and just take it places (sort of like the odarek from death stranding or the tech marines from warhammer or even the launcher of the doom slayer)

to add different feutures to the build I wanted to change the head somehow and keep the mobility of the arm, and I made this plan
It consists of two main parts, the capsule and the arm itself. Capsule will be mounted at the bottom and would contain the head mini capsules, they sit on planetary gears, they lock with the arm yada yada I’ll explain further on later devlogs.

the second part is the arm, I mean its just a basic servo robotic arm other than the head locking mechanism, that parts intresting. I plan on using a bayonet locking system (bcs its cool as hell) and run the main power data and other lines through the middle via seperate cables and I need to find a way to power and get/send data from different head types (lidar,camera hand etc.)

I worked on a few fine-tuned models so out while using the arm can listen to my commands and do stuff, I worked on mostly vosk models 32M en i think and some other model for testing but I’ll talk further again in a later devlog. I hope I can get funding for this!

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Reposted by @Boyra_Zeren

43m 21s logged

3d Viewer Works!

So in the past version 3d viewer stuff was there but it didn’t work.The code was looking for some typo name :/ Anyway it work now, I plan on making some atom models if possible later on instead of just cubes and change the UI a bit bcs it looks like ahh rn. After that I worked on the terminal and commands (at the bottom) which commands doesnt do really anything super useful but its better than nothing. Also I added scene saving via Json so you can view a past test later on if you like. I will serach other saving types tho

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43m 21s logged

3d Viewer Works!

So in the past version 3d viewer stuff was there but it didn’t work.The code was looking for some typo name :/ Anyway it work now, I plan on making some atom models if possible later on instead of just cubes and change the UI a bit bcs it looks like ahh rn. After that I worked on the terminal and commands (at the bottom) which commands doesnt do really anything super useful but its better than nothing. Also I added scene saving via Json so you can view a past test later on if you like. I will serach other saving types tho

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Reposted by @Boyra_Zeren

1h 56m 6s logged

Hell to the yea this thing works!

So I wanted to make a physics simulation but never got to it (procastination mb) but now I got somethings done!
I wanted to make the UI layout some-what like godot (while changing some stuff to fit the idea) so the bottom section shows output and actions while left and right show infromation about whats going on. Right there’s a graphics part (Sim) that shows what happened overall but it doesnt work prb matplotlib version problem and then theres 3D part which I want to make like again godot or blender (in moving thorugh the 3d space).

2D shows where everything is placed from a bird-eye view. I want to add commands and stuff but thats for wayy later on. Going great though I will focus on 3D enviroment for now.

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Open comments for this post

1h 56m 6s logged

Hell to the yea this thing works!

So I wanted to make a physics simulation but never got to it (procastination mb) but now I got somethings done!
I wanted to make the UI layout some-what like godot (while changing some stuff to fit the idea) so the bottom section shows output and actions while left and right show infromation about whats going on. Right there’s a graphics part (Sim) that shows what happened overall but it doesnt work prb matplotlib version problem and then theres 3D part which I want to make like again godot or blender (in moving thorugh the 3d space).

2D shows where everything is placed from a bird-eye view. I want to add commands and stuff but thats for wayy later on. Going great though I will focus on 3D enviroment for now.

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Reposted by @Boyra_Zeren

2h 54m 15s logged

My own Cli tool hell yeah

So for the long time I wanted to make my own cli tool and I want to make it something that I can actually use. First feutures I added are to inspect the project directory and stuff bcs I always mis-match paths and that breaks pretty much everything. Right now ıt can’t fix any errors but can see them (as seen in the screenshot) and even that help alot (the error logs are hidden rn but ıt points to exactly whats wrong inside the respective sections.) I mostly used C# for this project and this project was a good reason to try it out. I’m mostly taking notes from current tools rn but I will add my own touch to it with time.

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2h 54m 15s logged

My own Cli tool hell yeah

So for the long time I wanted to make my own cli tool and I want to make it something that I can actually use. First feutures I added are to inspect the project directory and stuff bcs I always mis-match paths and that breaks pretty much everything. Right now ıt can’t fix any errors but can see them (as seen in the screenshot) and even that help alot (the error logs are hidden rn but ıt points to exactly whats wrong inside the respective sections.) I mostly used C# for this project and this project was a good reason to try it out. I’m mostly taking notes from current tools rn but I will add my own touch to it with time.

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Reposted by @Boyra_Zeren

1h 44m 6s logged

#Larping is LARP LARP LARP SAHUR! 🔥🔥🔥

I decided to create my very own web OS, LarpOS™
I Larped the webOS guide and created an image for the background and added a window. Lowkey, I wasn’t feeling it at the start because tung tung wasn’t locked in 💀, but then I added a bunch of styling and its looking great now!!! 👍

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1h 11m 53s logged

So I made a base for the APOD guide project. The site doesnt do much rn other than exist (ik crazy right) but I’ll finish it and post it here on the next devlog.

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59m 36s logged

I completed the guide and currently waiting for my nest application to be improved. I added some goofy commands and some useful ones. I tried to be faithful to gunter’s character and I hope it turns out good.

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2h 55m 54s logged

I’ve worked on getting the base stuff from the tutorial done (apps, window, time, titles etc.) alongside and mouse tracking eye for the mascot of the os. I’ve also tried out adding pages in the app and it worked out fine.

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