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Yo-Yo Fu

  • 10 Devlogs
  • 10 Total hours

A game inspired in Boomerang Fu but instead of boomerangs, Yoyos

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1h 11m 16s logged

Got the main menu working (the quit and start button) and it now has nice text/logo thing, and a bg for the main menu (made with AI). And also worked on getting more charcters.

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1h 45m 2s logged

I worked on getting the yo-yo to show up in the player’s hand and launch properly, but it was pretty confusing and I ended up with a lot of errors and a non-working yo-yo. I also worked on the file structure; my files were scattered all over the place, so I asked an AI how to organize them using Boomerang Fu as a reference, and I did what I could with that. Finally, I started working on the main menu UI to make it look a bit more finished, even though it’s still far from it!

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58m 3s logged

Big update for the main character! The cactus finally got a glow-up with a cute head flower, eyes, a mouth, and proper spikes. Even better, basic movement is officially live. You can now move and dash, and the character smoothly turns toward your movement direction (just like the best game in history: Boomerang fu).

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52m 8s logged

Made the chcarter move in godot, and it looks kinda amazing. But its is still really plain and i dont know a lot of stuff so its basically nothing.

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59m 5s logged

I have started using Godot tp get the game into an actual game engine. Its my first time using it so its not going relly well, its really slow and stuff, but i am getting better.

I have also started using Blockbench for 3d modelling my characters and i have been trying to model this character (the cactus) for around 2 hours but Lapse kinda glitched and didnt count them (it just said server error). But i am getting better at blockbench

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48m 36s logged

So now there is animations, and there is one character, the cactus. and i have also made yoyos and their spining animations. But i still havent decided if i should use smooth surfaces or pixelated, and if i should be using an actual game engine for it. I will do that later when i have a clear idea of what i am doing, but for now its looking pretty good. and i am still trying to figure out how to make the bounces work, right now they are really bad.

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35m 41s logged

Added more Yoyo functions to make the yoyo movement better including:

  • Bounces to walls
  • Recalling (bring the yoyo back before max lenght)
    And added more central keys for the throwing/moving/aiming and added an aim preview before throwing
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1h 2m 56s logged

I added controls through an actual controler and now it is able to shoot yoyos and the collisions actually work too.
The controls are:
Left joystick - movement
A (nintendo) - Shoot/Aim
and if aiming left joystick works just like it

I am thinking now to add better maping and UI, or the actual animations.

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