Yo-Yo Fu
- 10 Devlogs
- 10 Total hours
A game inspired in Boomerang Fu but instead of boomerangs, Yoyos
A game inspired in Boomerang Fu but instead of boomerangs, Yoyos
Got the main menu working (the quit and start button) and it now has nice text/logo thing, and a bg for the main menu (made with AI). And also worked on getting more charcters.
Made and organized the README.md, to be more professional and document all of the project better.
I worked on getting the yo-yo to show up in the player’s hand and launch properly, but it was pretty confusing and I ended up with a lot of errors and a non-working yo-yo. I also worked on the file structure; my files were scattered all over the place, so I asked an AI how to organize them using Boomerang Fu as a reference, and I did what I could with that. Finally, I started working on the main menu UI to make it look a bit more finished, even though it’s still far from it!
Big update for the main character! The cactus finally got a glow-up with a cute head flower, eyes, a mouth, and proper spikes. Even better, basic movement is officially live. You can now move and dash, and the character smoothly turns toward your movement direction (just like the best game in history: Boomerang fu).
Made the chcarter move in godot, and it looks kinda amazing. But its is still really plain and i dont know a lot of stuff so its basically nothing.
I have started using Godot tp get the game into an actual game engine. Its my first time using it so its not going relly well, its really slow and stuff, but i am getting better.
I have also started using Blockbench for 3d modelling my characters and i have been trying to model this character (the cactus) for around 2 hours but Lapse kinda glitched and didnt count them (it just said server error). But i am getting better at blockbench
So now there is animations, and there is one character, the cactus. and i have also made yoyos and their spining animations. But i still havent decided if i should use smooth surfaces or pixelated, and if i should be using an actual game engine for it. I will do that later when i have a clear idea of what i am doing, but for now its looking pretty good. and i am still trying to figure out how to make the bounces work, right now they are really bad.
Added more Yoyo functions to make the yoyo movement better including:
I added controls through an actual controler and now it is able to shoot yoyos and the collisions actually work too.
The controls are:
Left joystick - movement
A (nintendo) - Shoot/Aim
and if aiming left joystick works just like it
I am thinking now to add better maping and UI, or the actual animations.
A game inspired by Boomerang Fu, but instead of Boomerangs, Yoyos