Asphalt Dreams
- 2 Devlogs
- 4 Total hours
I'm building a web racing endless runner in Godot. Right now I'm working on the driving feel, obstacles, and progression while aiming to publish it on CrazyGames and Playgama.
I'm building a web racing endless runner in Godot. Right now I'm working on the driving feel, obstacles, and progression while aiming to publish it on CrazyGames and Playgama.
Today I replaced the sample car with my own car model and somehow it works π
At first everything was broken. Sometimes the car got stuck, sometimes it didnβt update, and sometimes it just decided not to work at all. I spent way too long trying to fix all of that.
After finally getting it working, I improved the 3D speedometer, cleaned up some code, and started working on a way to switch between different environments while driving.
This update was honestly a pain π but seeing it all come together feels really good. The game is finally starting to look more like what I imagined when I started making it.
btw 230 to 250 FPS on Ryzen 3 3200G π
Today was my first day working on Asphalt Dreams, and I finally got a prototype running! π
Right now the game is super basic π. I only have a car that can move, a camera, a speedometer, and some random environment stuff to test everything.
I also added a helicopter propeller to the map because it looked cool and the world felt a bit empty π .
The car controls work, but they still feel a little weird and need more fixing. The speedometer also has a few problems that I need to figure out.
Most of today was spent changing settings, breaking things, fixing things, and then breaking something else again π.
Itβs not much yet, but seeing the car drive around for the first time made me really happy π.
See you in Devlog #2! π₯³