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Asphalt Dreams

  • 2 Devlogs
  • 4 Total hours

I'm building a web racing endless runner in Godot. Right now I'm working on the driving feel, obstacles, and progression while aiming to publish it on CrazyGames and Playgama.

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2h 31m 45s logged

Asphalt Dreams - Devlog #2

Today I replaced the sample car with my own car model and somehow it works πŸ˜‚

At first everything was broken. Sometimes the car got stuck, sometimes it didn’t update, and sometimes it just decided not to work at all. I spent way too long trying to fix all of that.

After finally getting it working, I improved the 3D speedometer, cleaned up some code, and started working on a way to switch between different environments while driving.

This update was honestly a pain πŸ˜† but seeing it all come together feels really good. The game is finally starting to look more like what I imagined when I started making it.

btw 230 to 250 FPS on Ryzen 3 3200G 😊

Asphalt Dreams - Devlog #2

Today I replaced the sample car with my own car model and somehow it works πŸ˜‚

At first everything was broken. Sometimes the car got stuck, sometimes it didn’t update, and sometimes it just decided not to work at all. I spent way too long trying to fix all of that.

After finally getting it working, I improved the 3D speedometer, cleaned up some code, and started working on a way to switch between different environments while driving.

This update was honestly a pain πŸ˜† but seeing it all come together feels really good. The game is finally starting to look more like what I imagined when I started making it.

btw 230 to 250 FPS on Ryzen 3 3200G 😊

Replying to @Rivaan

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1h 18m 33s logged

πŸš— Asphalt Dreams – Devlog #1

Today was my first day working on Asphalt Dreams, and I finally got a prototype running! πŸ˜†

Right now the game is super basic πŸ˜‚. I only have a car that can move, a camera, a speedometer, and some random environment stuff to test everything.

I also added a helicopter propeller to the map because it looked cool and the world felt a bit empty πŸ˜….

The car controls work, but they still feel a little weird and need more fixing. The speedometer also has a few problems that I need to figure out.

Most of today was spent changing settings, breaking things, fixing things, and then breaking something else again πŸ˜‚.

Things that work:

  • Car controls
  • Third-person camera
  • Speedometer
  • Basic environment
  • Prototype road
  • Helicopter propeller 😎

Next things to do:

  • Make the car feel better
  • Fix speedometer bugs
  • Improve the environment
  • Add different road types
  • Add sounds

It’s not much yet, but seeing the car drive around for the first time made me really happy πŸ˜„.

See you in Devlog #2! πŸ₯³

πŸš— Asphalt Dreams – Devlog #1

Today was my first day working on Asphalt Dreams, and I finally got a prototype running! πŸ˜†

Right now the game is super basic πŸ˜‚. I only have a car that can move, a camera, a speedometer, and some random environment stuff to test everything.

I also added a helicopter propeller to the map because it looked cool and the world felt a bit empty πŸ˜….

The car controls work, but they still feel a little weird and need more fixing. The speedometer also has a few problems that I need to figure out.

Most of today was spent changing settings, breaking things, fixing things, and then breaking something else again πŸ˜‚.

Things that work:

  • Car controls
  • Third-person camera
  • Speedometer
  • Basic environment
  • Prototype road
  • Helicopter propeller 😎

Next things to do:

  • Make the car feel better
  • Fix speedometer bugs
  • Improve the environment
  • Add different road types
  • Add sounds

It’s not much yet, but seeing the car drive around for the first time made me really happy πŸ˜„.

See you in Devlog #2! πŸ₯³

Replying to @Rivaan

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