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Texel Forge

Hardware
  • 1 Devlogs
  • 1 Total hours

Paint pixels, add a frame, and toggle onion skins in the browser. Bayer ordered dithering maps colors through a threshold matrix, and the animation frames export as a PNG spritesheet.

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55m 5s logged

Built the procedural Worley/Perlin noise graph, Sobel height-to-normal map generator, seamless wrap-around tiling preview, and one-click PBR map exporter.

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