Isometric Dungeon Crawler
- 4 Devlogs
- 19 Total hours
Isometric Dungeon Crawler Game in Godot
Isometric Dungeon Crawler Game in Godot
you’re gunna hate me.
we’re back to 3d. I had to remake my project cuz the old framework wouldnt work with the shift, so we’re working on a basic engine before anything big.
I hate coding. I decided to remake my game in 3d, right? fix the physics, get everything together, make it great! But then i realized that I dont know anything about 3d modeling or Godot 3D. so we’re back at square 1. BUT i did get the guy’s arm to follow the mouse cursor so thats a win!
I’ve made a system of room generation that will spawn rooms in via a branching generation method. I also made “Heightmaps” which allow me to make rooms much easier
been working on a new 2d Isometric dungeoncrawler game. Been making a little tileset: take a look at this! made all these myself, and made all angles (that I would need)