Ultimate Custom Platformer
- 5 Devlogs
- 11 Total hours
2D platformer where Player chooses the challenges and beats the short parkour. Probably rage game idk yet :D
2D platformer where Player chooses the challenges and beats the short parkour. Probably rage game idk yet :D
So today I’ve made 2 unique things. Lagging and Flashlight Mode. Am I proud of those two? Yes! (and no!) I’ve tried to beat the game on every challenge turned on… It’s quite… uhh “almost humanly impossible”. So my debug world takes 8 seconds to beat without anything… With everything I beat it once.
So I’ve added lagging to my game because it was too smoth… Of course I’m kidding and the lags are not permament. It can randomly show and limit your fps (depends on level of lag) for 0.5s - 2.5s. It also gives a cool screen effect.
Happy Spooky Month!
Sooo… I’m not that proud of myself here. The idea is REALLY ANNOYING and not really fun. I’ve added it anyways. Move your mouse to see - that’s it. I’ve used (someone else’s) shader to make it. You can still see the cats because it would be impossible for sure (Trust me, I’ve tried). Now you have to operate with your mouse WHILE STILL PLAYING the platformer part. Woooo Spooky Month.
I’ve made background using 5 paralaxes. I think it looks awesome! It was quite annoying to set up all 5 layers but I’ve somehow did it!
When I was creating this project I wasn’t sure if it is a good idea. Now I see that it (almost) is! The challenges are unique and most of them are silly. I hope I’ll be able to finish it (I have less than 2 weeks…)
Anyways: In case I don’t see ya, good afternoon, good evening, and good night! (wherever you are)
Sooooo I wrote some funny ideas for my game. You can find all on my github > ideas.txt, but here are 4 NEW IMPLEMENTED ONES 
So I thought “How can i distract the player…” and then i got a brilliant idea: “cat… and flashbang”.
Basicly cat spawn of your screen and just explodes.
That’s it. You can hover the cat to make it dissapear, but more of those will come for you. (3 color variants)
Yup. It is always behind you. Always.
The higher level of Challenge, the faster it moves. You can easily escape it, but remember… It is always going towards you. (Just slowly flies towards you)
So you know the memes (and gameplay) of DS1 where you fall from 0.1 meters and you just die? I implemented it here! You won’t be able to just jump around… Think about every jump as if it will kill you (literally will). Mix it with Rigid Jump and you are cooked (but it will still be possible to beat)
That one is not that bad. Your sprite now does a lot of random animations, flips etc. It might be a bit distracting, but it wont kill you.
NOPE
Of course not. I have planed over 13 more challenges and I hope I will have time to implement everything, then actually make the game playable.
I hope you like (or you don’t -> that’s a silly rage game so it’s better if you don’t like it i guess) the ideas and will play the game soon!
Hiiii
I made another 3 challenges for my platformer game. One is another popup and other two are shaders!
It might be one of the best there will be in the game. There is a popup that says “Wanna keep playing?” but there is 50% that it won’t be in english… I find it kinda funny. When you click “no” you just die, and if you want to continue my awesome game you just do that.
Sooo kinda explains itself. There is a chance that your screen will get reversed. That’s it. I’m planning to add icon that your screen is actually reversed because now it just happens -> so if you have ad popup visible you won’t see the screen reversing… and you are almost for sure dead.
There is a chance that your screen will apply a random shader. For now I only have 3 of those: grayscale, inverted colors, distortion (that one is the worst).
I now have 6 challenges, and there will be much more. Some of them will be boring and somehow annoying… I know that, but there have to be bad challenges so the good one look more unique or something idk. I have some funny ideas, but if you have something cool let me know!
That’s all for now 
So I started with my super evil plan for the game. The player customizes their own expirience in the game and can feel as much pain as they want. As you can see in the video I have 3 challenges working. Most of challenges have 3 levels, but some will be just ON/OFF. Here they are:
It messes up with acceleration and friction. Silly but not that fun to play with
Watch the video. You might see that I can make small jump by tapping the jump key… It’s impossible with Rigid Jump challange! You always jump with the same power even if you just tap the key. That one is evil… but not that hard tbh.
One of my favourites (of all I could think of). Like in fnaf UCN there are “ads” inside the game. It randomly pops up if the player is on ground. IT DOES NOT pause the game, so the player has to be really carefull… Temporarily L sits in his chair but I’ll make couple of unique popups.
I did not create them… But the assets looks soooo gooood. Here are the links on itchio:
So i have 14 challenges in mind. I hope there will be more, but for now i implemented only 3… This will be pure chaos 
My ideas:
There will be simple level, but player will make it harder.
You can see everything on github in my idea.txt, but here are some examples: