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Mini-games

  • 3 Devlogs
  • 18 Total hours

Bringing mini-games and related cool mechanics to Minecraft!

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6h 14m 27s logged

Mini-Games(Animation is Here 🎴Devlog #3)


Summary:

  • Finally, Throwing Card isnt anymore plain and boring as now gets a Wrist Flicking animation. Any other person in Server/multiplayer can now see player holding cards and throwing em. Made Commands such as /minigames help and /minigames config and its further commands to set desired variables!

Breakdown

1. Server Side Visibility

  • Player in F5 mode or other players can see the following actions:
    ✅ Cards Fanned in hand like a map
    ✅ Player Throwing A card
    ✅ Player Taking the Stance to Throw the card
    ❌ Private shuffled deck of a player(can only see the back as the front too)

2. Config System for Server OP’s

/minigames help or /minigames for help
/minigames config and its further uses as:
/minigames get, /minigames reload, /minigames reset, /minigames set [option] [val]

  • despawn <seconds> (or -1 for never)
  • damage <amount>
  • pickup <true/false>
  • gambler <true/false>
  • crafting <true/false>
  • maxcards <1-9>

3.Client Side Animation For Throwing A card

  • Player throwing Card can see the card pulling back and the wrist flick at the impact of throwing card!(animation is perfect, just the card positioning is irritating me, so leaving that for now) There is a FOV zoom and shaking just like the bow too!

4.Controls & Minor Tweaks

  • Toggle Hand: Press [O] (customizable in Options → Controls → Key Binds) or Shift + Right-Click while holding Tavern Cards.
  • One can fan his cards by shift + right clicking the stack of cards available in their inventory and same for exiting the state
  • Card Stack is capped at 9 cards so it can fit in hotbar directly!
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7h 4m 58s logged

Mini-Games (Throwinggg Cards 🃏Devlog #2)


Like For Even What??

Playing Cards is cool, but cooler when thrown! :yayayayayay:


What was added:

  • Now cards can be thrown with holding right click, and have different appearance 🤔on how it hit the block, more holding means more power to go far
  • Thrown cards SPIN while in air :spinning-parrot:
  • Fixed card Despawn time at 5 mins which can be tweaked later on
  • Fixed lighting flicker on thrown card which took several time to find problem
  • Cards centering mechanism in hotbar and rest items are preserved but cant be seen in card state
  • Just Right Click makes the card lie flat on ground while in range
  • Sitting mechanism for next upcoming thing 🤫
  • Entity to play with, just the mechanism of approaching to play to the playing table
  • Thrown cards can be picked via right click and breaks when the supporting block is broken

I’ll love more suggestion from y’all onto the different ranks of cards as its difficult to make 52 different to manage and on what games could be played with it??

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5h 2m 56s logged

Mini-Games (Devlog #1) ♣️♦️


Whats This??

  • A Minecraft Mod which adds bunch of different mini games(yayyyyy) like dice games 🎲, cards🃏 and much moreee….

Breadown

  • Made Initial Card Texture for its Back
  • Developed a command to temporarily view cards fanned in hand
  • Made Rendering System where cards can be seen held in hand as in item and upto 9 cards can be seen
  • While in card held mode, one can scroll to select a card out of it while the regular hotbar items vanishes and only appears when this mode is exited!
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