DevLog #1
Im making a game where you work your way up the corporate ladder to finally fulfill your dream of piloting a space ship.
So far I have added quite a lot of stuff and am only now realizing that i should have made devlogs earlier. So this devlog gonna be a bit long.
The things I have added are :
- a moveable character.
- the rocket.
- I finished the dynamic thrust system( controlling the thrust of the rocket using the scroll wheel ) .
- On day 2 I started work on making the rocket tilt so it can move side to side. When doing this I ran into a problem due to the way I made the rocket fly. Basically I was increasing the “Y” value of the rocket to make it fly but that doesnt work with the way I want to tilt the rocket so I scraped that and used a method thats already built-into GMS2.
- Then I made the rocket explode if it hit a surface too hard ( I wasted 30 mins on the explosion sprite ). Check out the sprite
- I added so the rocket can actually shoot
- I also added breakable rocks that you can shoot down.
- Then I spent the next hour on making a teleport system so the rocket can move from one stage from to another. On my way to make this I broke the thrust system so I spent 30 mins trying to figure it out only for it to be the fault of a “-” sign instead of a “+” sign.
I plan on working on new sprites for the character later
Comments 1
Wow uhhh please keep mocking devlogs and I really want to play this
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