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6h 44m 3s logged

2D-Game-Engine Declog #7 MULTIPLAYER!

Since the last devlog i mainly worked on actually implementing a working multiplayer demo and fixing all the issue i ran into along the way!

Entities and their components are being synced, the server is responsible for creating players…

However, the server is currently not in control of movement, crate placement and collisions which is why those things can’t be synced at the moment. So that’s probably gonna be the last few things I’m gonna work on before shipping :3

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