CHRONO // BLINK
- 4 Devlogs
- 10 Total hours
A top-down HTML5 arena where time only flows when you move, and a blink-dash is both your sword and your exit.
A top-down HTML5 arena where time only flows when you move, and a blink-dash is both your sword and your exit.
Devlog #4
Published to crazy games and to a domain
rn waiting for aproval for
Devlog #3
Added two gameplay videos this week: landscape and portrait.
The covers look fine but they don’t show the actual hook. Time slows down when you stop moving. That’s hard to get from a still image, so I recorded some real runs instead of another screenshot.
I did both orientations because the game isn’t the same crop on a phone. Desktop is mouse + WASD (ZQSD works too), blink with space or right click. Phone is left thumb to move and right drag to blink. The HUD and shop reflow with the screen — landscape can split the death screen into two columns, portrait stacks so the buttons stay tappable. One horizontal trailer cropped vertical would just look wrong.
The clips are just me playing. I stand still for a second so you can see the slow-mo, blink through a stalker (that refunds the dash), miss one so the 1.2s cooldown is obvious, then some gunners / phantoms, coins, and the shop. I left a bit of the phone tutorial in (hold still, then drag & release) since that’s what you actually need on mobile.
That’s the whole update. Videos are on the page if you want to see it moving.
Devlog #2
Made the main menu and a little gameplay (not really good right now very goofy physics)
and found the design i wanna use
Devlog #1
First i started making a mindmap and planing the game out
and made the index.html file
The other default files does not count and the readme also wont count cause its not a part of the game
Goal:
Fun
Easy to understand
Can be published on Crazy Games with ads later