Devlog 3: physics and bugs
I only worked on physics and bugs for the last 2 days since the last devlog. I’ve got recordings of the real game playing every level, so I replay the same inputs in my port and count every spot where the player ends up somewhere different. That number went from 333 → 30.
(its not perfect, but its getting close.)
No more guessing numbers luckily, i got some real data.
Fixed this time
- Force blocks, and the 3 other blocks. These were important, they shouldnt be rendered at all but they have a huge purpose.
- The 2.2 End trigger. the level ends at the correct place now.
- Rotate Gameplay speed hand-off, teleport gravity, linked teleports. (kinda works but i need to fix)
- Dash orbs, spider orbs, wave hitboxes, saw hitboxes.
- Ship/UFO getting pushed around by moving blocks (mainly for deadlocked.
The bot beats all 22 levels but I cannot finish the levels. i might need to retrain the bot for it to not glitch through the maps
wait i might get the bot to use actual game macros to test… ok
Next
- fix robot as its terrible rn
- more physics stuff
- gamemodes
- dual is terrible right now
- fix the bot so it can really test
- optimizations
- bug hunting with my friends
Comments 1
looks very cool
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