stardance has been extended another month! the new deadline is october 31 :)

You are browsing as a guest. Sign up (or log in) to start making projects!

9h 32m 9s logged

Devlog 3: physics and bugs

I only worked on physics and bugs for the last 2 days since the last devlog. I’ve got recordings of the real game playing every level, so I replay the same inputs in my port and count every spot where the player ends up somewhere different. That number went from 333 → 30.

(its not perfect, but its getting close.)

No more guessing numbers luckily, i got some real data.

Fixed this time

  • Force blocks, and the 3 other blocks. These were important, they shouldnt be rendered at all but they have a huge purpose.
  • The 2.2 End trigger. the level ends at the correct place now.
  • Rotate Gameplay speed hand-off, teleport gravity, linked teleports. (kinda works but i need to fix)
  • Dash orbs, spider orbs, wave hitboxes, saw hitboxes.
  • Ship/UFO getting pushed around by moving blocks (mainly for deadlocked.

The bot beats all 22 levels but I cannot finish the levels. i might need to retrain the bot for it to not glitch through the maps

wait i might get the bot to use actual game macros to test… ok

Next

  • fix robot as its terrible rn
  • more physics stuff
  • gamemodes
  • dual is terrible right now
  • fix the bot so it can really test
  • optimizations
  • bug hunting with my friends
1
78

Comments 1

@rapidSpeed

looks very cool