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Pixel-Run

  • 4 Devlogs
  • 10 Total hours

A very simple pixel game consists of 2 minigames inspired by Mario and Space Invaders.

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2h 27m 28s logged

Done with 1st minigame + Started off with 2nd
Update time!!

So i’m done with my 1st minigame which is mario run. Also i did some work on my 2nd minigame which is inspired by space invaders, done with firing of bullets by the space -craft + placed some enemies which requires some programming and setup so that they would die when fired which is not happening atp.

See ya! after completing my 2nd minigame.

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3h 39m 5s logged

#2. Done with level part and character movements+interactions
I’m done with 1st minigame and in it with almost everything like:
-Basic character movements.
-Coin animation+collection logic (reconnecting signals for coins).
-Level design.
-Timer thingy.

BUT, I have some issues for now and want some improvements to do in my first minigame, which are:

  1. I really have to add “GAME OVER” and “COMPLETED” messages at the end of the playable interface.

  2. I’m facing a bug in the game timer of 10s, like whn counting back it redirects me to finish page at ‘6s’.

  3. Other possible improvements…

Timelapse:
https://lapse.hackclub.com/timelapse/30Y2rYvWrVl_

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2h 2m 30s logged

#1.First Devlog:
So i have started building the basic structure, by following the guide.

What things im done with till now:
-basic art creation
-start,settings and quit buttons creation
-organizing file structure and stuff(although it still looks messy)
-basic code push till timer thingy.

Timelapse links:
https://lapse.hackclub.com/timelapse/P1AlfhgU8RZY and https://lapse.hackclub.com/timelapse/tqONbf-HNPeF

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