Me-Ware
- 7 Devlogs
- 7 Total hours
Warioware but most of the sprites are irl images of me
Warioware but most of the sprites are irl images of me
Dev-log 7: Made victory and fail screen, and fixed timer not working in either game.
Dev-log 6: Made setting screen which can be accessed from title and can go back. Actual settings are… under construction. Also spent way too long making a simple bobbing animation for it. Also also added orange counter to orange clicker game. It now functions. Telegraphs still to be added.
Dev-log 5: Orange hitboxes now work in ORANGE_FACIL (the error was so silly… I had the func which detected collision as on_ready rather than process…). Additionally, I started a new minigame where the user has to click a teleporting orange a certain amount of times. I want to add a counter, functioning timer, and telegraphs to the clicker game.
Dev-log 4: Added Oranges to the ORANGE FACILITY stage, but they aren’t collectible yet. Added animation to make the oranges bob up and down, and animated the title to add a little movement.
Dev-log 3: Began work on the ORANGE FACILITY, which will either be an intro scene before the mini-games start, the boss stage, or just a slightly-longer-than normal mini-game. Likely the former. Movement works and so do the hit-boxes (on this stage (the only stage thus far)).
Dev-log 2: Made the minigame transition screen with a functioning timer and live-count. Sadly, the lives don’t rotate back and forth to the rhythm of currently-nonexistent-music, but one day…
Dev-log 1: Made menu screen with a working QUIT button, and a start button which redirects to a currently-blank screen. Two me-sprites on either side will be slightly animated when I learn how to do so.