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10h 8m 49s logged

Hall of Stars - Interactables, UI manager and Project Info :python:

This was by far the hardest part of the project for me. I had to start mixing the generation and objects of the game itself with the UI, to integrate properly working NPC’s and interactable projects. But this was really a necessary part of the process to make the rooms have immersive contents. I managed to survive it (thanks to @torkel ), so now comes the fun part of designing the rooms! :yayayayayay:


New Features:

  • Interactables: Adds a way to select an object and have a specific range around them where the player is able to open an UI upon the press of the set keybind. It also shows a hint for the keybind and what it does when you enter the interaction range. It is also possible to change the texture of the target object when entering the interaction range.
  • UI Manager: A global class that manages the active UI’s and overlays (such as hints for interactables). It makes sure everything is displayed correctly and keybinds and events are passed on to the right UI screen.
  • Project Info: Every room now contains a altar with a book on it, this will contain all your project info (WIP).

Future Plans:

  • Detailed Project Rooms: I wanna add more representing objects in the project rooms and possibly add some decoration later on.
  • Better Character? I might add a better fitting character if I have the time for it.
  • NPC’s: I might wanna add some NPC’s you can talk to.
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Comments 2

@torkel

Holy quark

@evmaagca

add npcs but as slack people thats what im doing