Starr Journey
- 11 Devlogs
- 40 Total hours
A casual web game about Starr dodging obstacles, built with KAPLAY
A casual web game about Starr dodging obstacles, built with KAPLAY
Added planets (Neptune) that I didn’t add before the last devlog, and some balance changes like pickups (potions) spawn limit (max 1 per 10s), and planets description which give hints about the debuff of the current planet 
Added the planet system and the rank system!!! As meters increases Starr enters different planet… each planet has its own unique debuff (no buffs :/), I added all the 8 major planets except Mercury and Jupiter cuz I don’t have debuff ideas for them :(
And the rank system! Now you can see ur best distance in the menu, and.. your rank! (Obviously it’s just for entertainment purposes it’s fakeeee X)
Development maybe slower due to academic reasons :( but anyway next ship coming soon! 
It has been a while since the second ship, cuz I need time to study (plus my streak is gone :(
Anyway, I reviewed all the feedbacks and made many improvements! 
The next big update is BIOMES!! Different biomes like the Earth, the Moon, the Mars, each has different buffs and debuffs! More in the next devlog!
(the “Cred” button in the menu is actually “Credits”, bc those online resources helped me a lotttt so I wanna thank them ❤️ , ngl only like half of all the sprites are made by me)
SHOP COMPLETED! All items has vfx and sfx now, with balanced price, and 10 minutes of refresh time :)
90% of Shop Completed! Added many things like the new currency silver coin, and all the shop items, including speedy (faster movement on start), shield (+25hp on start), lucky (adds more coins fewer obstacles), stasis (makes obstacles near Starr move slower) , dodge (chance to dodge obstacles on hit), magnet (I don’t think I need to explain this), and double (just, double coins). All items has a fixed range of price, each are different. The full system and next ship will be in this week as well as branch merging so I guess just wait for this cool feature :) (ngl It didn’t took me 10 hrs that long just bc I can’t access my pc so I am just dealing with codespace in my iPhone :/)
Thanks for yalls feedback! made many changes like add more effects when hit rock and pick up coin. Two new items, health and speed potion, and the shop will also be added soon!
Feedback
mrrp mrrp~ :3
cool project! i'd love to see what you make in the future!
for any questions, create a ticket in #ask-the-shipwrights.
Shipwright walkthrough
Feedback
Hey KelvinY,
You seem to have used a lot of AI in your readme. Please rewrite it yourself, as we would like to see how you worked on the project!
For any other questions, DM @Froggington Frogged II or create a ticket in Slack—#ask-the-shipwrights.
Shipwright walkthrough
Feedback
Hello,
Your README appears to be AI-generated, please rewrite it by hand,
Also, I cannot move the star across the whole space, please fix that issue.
If you have any questions, DM @kaboom or create a ticket in #ask-the-shipwrights.
Shipwright walkthrough
Feedback
Yooo! This project is genuinely sooo cool, i really liked it, but your readme requirements do not match, please add more details to it such as the features etc. Thanks
Shipwright walkthrough
Added game logo, loading screen, and spark effect
Added much more features, like sfx, bgm, new health bar and Starr, and cool death screen. Tmr will be my first ship :)
Added new coins, rocks, and bg stars, as well as progress bar at the bottom and isFinished flag
Added coins label + health system
Added Starr and obstacles. Player can now control Starr by dragging cursor/finger