Stars, Satellites, and all the shiny things…
Oh, wait, just satellites here.. anyways
This devlog took sooo long, but now the only thing thats left is style. For now, progress:
1. All passes and Visible ones
You can now see, which ones you can actually see, and which ones are blocked by earth shadow and allat. All passes ore just 0 degrees above the horizon, and visible ones are:
- above 10 degrees
- should be outside the earth shadow for us to see
- should be pretty dark outside
- should be from a group, that CelesTrack considers bright enough for us to see
2. Satellites already over u group
basically the satellites that u can see already. Since those satellites are already in right time above the horizon, we dont have to wait for them, i just divide all satellites in 2 groups, where one is ones over u, and others are the ones we have to wait for, using arleadyup - true or false
3. When you click on a satellite, it actually shows it
DAMNNNN I LOVE THIS FEATURE and also it shows a path.
4. 403 warning error
Now, when the server answers with 403 error, for example starlink that i have some problems with, programm just skips it.
5.Camera lock in on both pages
Self explainatory
Plans
The most important one: i might delete the starlink satellites. They just dont appear most of the time because of the server, so better drop tham so i didnt have any problems when i ship the project.
Apart from that, i the only thing thats left is to add that cool style i wanted hell yeah.
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