Myy Personal Site!
- 3 Devlogs
- 3 Total hours
It's very personal to me :D
It's very personal to me :D
Feedback
Hey! Thanks for shipping your project. It's not quite ready for voting yet, so here's what we'd like you to change:
-your project banner should be a screenshot of your project in action , change it from project settings
- Try to rewrite the code from scratch , it seem like you have used extensive amount of AI , please note that only 30% max usage of AI is allowed ! and you are not supposed to changes with AI !
if you have any questions dm me @Amu
Once you've made these, ship it again and we'll take another look!
Shipwright walkthrough
Feedback
Hello , cool project but it looks like the css is vibecoded and looks ai please add your own style and reship!
Shipwright walkthrough
So, I finalized the full interactive telemetry feature set for the terminal. The most important thing that I did in this session was that I implemented an asynchronous text-scramble packet decryption engine with audio-synthesized cipher ticks on hover and initialization.
Also, I Added a three-stage CRT scanline filter controller (HIGH, LOW, OFF) hotkeyed to [V], along with an on-screen tactical HUD action toast for real-time keystroke feedback.
This was probably the most effective one hour that I spent coding. I basically upgraded the terminal with client-side web audio synthesis and a trajectory comparison memory bank. I built procedural audio nodes that synthesize mechanical relay clicks, launch charge sweeps, and impact pings without external audio files.
I also added ghost trajectory logging so operators can record and visually compare up to five distinct ballistic arcs on canvas with live apogee and range comparisons. Also, I added keyboard hotkeys (Space, R, S, C, M) and animated radar sweep beams across the coordinate horizon.
So basically, I got the foundational terminal interface running for my Personal Website. After that, I built a high contrast tactical workstation with 100% vanilla HTML and CSS.