stardance has been extended another month! the new deadline is october 31 :)

You are browsing as a guest. Sign up (or log in) to start making projects!

CoreCorp

  • 6 Devlogs
  • 11 Total hours

Core Corp is a mining rouge-lite where you make your own path through a mysterious, ruined underground world, gathering rare ores and artifacts, in the face of increasingly more powerful enemies.

Open comments for this post

2h 44m 46s logged

DEVLOG 6: Okay. Number one, WHAT IS WRONG WITH WAKATIME? Took me like 2 hours to fix the time tracking. But anyways, I’ve made some art changes, procedural generation tweaks. But most of all, I’ve implemented a simple enemy system. On detection they fly at you and explode on touch. Feedback?

2
0
157
Open comments for this post

1h 4m 13s logged

DEVLOG 5: it was alot of time researching outside of godot so it didn’t pick up everything. but i did more procedual generation research and made it better, and did an art overhaul.

0
0
144
Open comments for this post

1h 11m 46s logged

DEVLOG 3: I’ve been really busy at school, but I just worked on it a little and added camera shake and sample particles. Digging feels a little better now.

0
0
144
Open comments for this post

57m 22s logged

DEVLOG 2: Added a basic pickaxe with tracking points to break through terrain. Eventually I want to have the user select which tool they want/make modifications to it, but this will work for a while. Next, I want to add some more juice to mining.

0
0
7

Delete project?

Are you sure you want to permanently delete this project? This action cannot be undone.

All devlogs, followers, and associated data will be removed.

Followers

Loading…