CoreCorp
- 6 Devlogs
- 11 Total hours
Core Corp is a mining rouge-lite where you make your own path through a mysterious, ruined underground world, gathering rare ores and artifacts, in the face of increasingly more powerful enemies.
Core Corp is a mining rouge-lite where you make your own path through a mysterious, ruined underground world, gathering rare ores and artifacts, in the face of increasingly more powerful enemies.
DEVLOG 6: Okay. Number one, WHAT IS WRONG WITH WAKATIME? Took me like 2 hours to fix the time tracking. But anyways, I’ve made some art changes, procedural generation tweaks. But most of all, I’ve implemented a simple enemy system. On detection they fly at you and explode on touch. Feedback?
DEVLOG 5: it was alot of time researching outside of godot so it didn’t pick up everything. but i did more procedual generation research and made it better, and did an art overhaul.
DEVLOG 4: so ive been really busy again but i learned some procedual generation and implemented a version
DEVLOG 3: I’ve been really busy at school, but I just worked on it a little and added camera shake and sample particles. Digging feels a little better now.
DEVLOG 2: Added a basic pickaxe with tracking points to break through terrain. Eventually I want to have the user select which tool they want/make modifications to it, but this will work for a while. Next, I want to add some more juice to mining.
DEVLOG 1: Got the basics set up. Little demo character, simple click to mine with a Godot Tile Map Layer.