Devlog 13
It’s time to celebrateeeeeee!!!
The game is officially playable. I added the death scenes along with the victory one, and created a main menu (with one pathetic start button). I also added a restart and quit button on each death/win scene, so now you can go in loops or quit after your first death. Unless you are lucky enough to find Earth first, of course.
Technically speaking, save for a few details the game is ready for shipping if I don’t have enough time to finish it with all of its original features, and I will ship it in the way it is now if I run out of time.
What I will try to work on first though:
-gravity warning signs- there are a few planets with so low gravity, that jumping would shoot you into open space, and I made that a way to die (this probably isn’t scientifically correct, don’t quote me on this), but right now you have no way to tell which planets are those, and I won’t be so cruel to at least not give you a hint
-small info about a couple of planets- this game was always supposed to be semi-educational, with unnecessary notes to interesting planets in the game. The notes won’t be relevant to finding Earth, just a little info for those who are interested. I didn’t mention it before, because I didn’t know if I would have enough time for that, but in the end I decided that it was a pretty important part of the game and scratched some other things instead.
Time is running out so wish me luck y’all.
(P.S.: I finally designed the rocket! It’s definitely not better than the previous one, but it’s mine)