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Stageless

  • 4 Devlogs
  • 26 Total hours

Tower based obby game made in Roblox! Can you climb them all. Game previously had 115 hrs spread across previous events (Flavourtown, Summer of Making)

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9h 2m 59s logged

Spent all this time trying to add Tower Rushes to the game, where you get to do almost every tower in the area back to back as the ultimate challenge.

I’ve noticed a lot of my older cold was simply not built to handle multiple obbies done in series so I had to additionally go back and refactor and refine all of the main server functions so that it could function correctly.

There were also numerous bugs relating to values being carried across towers, so I made secondary values that reset every time you beat one tower and go the next.

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9h 14m 45s logged

Completely overhauled how this game manages the player’s data.

The new system is designed to read the player’s previous data before writing in the player’s new data using UpdateAsync(). Additionally any changes that occur during gameplay are recorded separately.

When either the client or server needs access to the data, the old data and all the changes and “Stitched” together so that you get the most recent data the player has.

Since data is not exactly something I can screenshot or record, I made this flowchart that shows the components of the data system.

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Ship #1

Your only goal is ascend

I’ve updated my roblox game Stageless, it is a high difficulty roblox obby inspired by Eternal’s Towers of Hell!

The changes I’ve made are supposed to make the game run smoother and be easier for newer users to understand. The biggest challenge I’ve been having is trying to apply more optimized code around the much older and less optimized system. Eventually I might decide to recode the game to be fully optimized, but that is not a task for now.

Game is incredibly hard and also 16+ due to Roblox’s restrictions, enjoy!

  • 2 devlogs
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5h 44m 16s logged

Update 1.0.4.4

Additions:

  • Chat can now be kept open while resetting. Resetting only disables when typing now.

Fixes / Changes:

  • Unanchored seat
  • Unintended behaviour with practice mode and resetting has been patched
  • Unintended behaviour with resetting patched
  • Minor ToISM patches
  • CoLM should have most of its music now

I thank those who have found bugs which has made it easier to make the game easier for newer players to understand

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2h 24m 58s logged

Made a trailer for this game! I’ve also updated the game to handle newer more unexperienced players more easily (mostly trough added more signage around the lobby)

Additionally added a new tower alongside reworking some older UIs

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