Stageless
- 4 Devlogs
- 26 Total hours
Tower based obby game made in Roblox! Can you climb them all. Game previously had 115 hrs spread across previous events (Flavourtown, Summer of Making)
Tower based obby game made in Roblox! Can you climb them all. Game previously had 115 hrs spread across previous events (Flavourtown, Summer of Making)
Spent all this time trying to add Tower Rushes to the game, where you get to do almost every tower in the area back to back as the ultimate challenge.
I’ve noticed a lot of my older cold was simply not built to handle multiple obbies done in series so I had to additionally go back and refactor and refine all of the main server functions so that it could function correctly.
There were also numerous bugs relating to values being carried across towers, so I made secondary values that reset every time you beat one tower and go the next.
Completely overhauled how this game manages the player’s data.
The new system is designed to read the player’s previous data before writing in the player’s new data using UpdateAsync(). Additionally any changes that occur during gameplay are recorded separately.
When either the client or server needs access to the data, the old data and all the changes and “Stitched” together so that you get the most recent data the player has.
Since data is not exactly something I can screenshot or record, I made this flowchart that shows the components of the data system.
Update 1.0.4.4
Additions:
Fixes / Changes:
I thank those who have found bugs which has made it easier to make the game easier for newer players to understand
Made a trailer for this game! I’ve also updated the game to handle newer more unexperienced players more easily (mostly trough added more signage around the lobby)
Additionally added a new tower alongside reworking some older UIs