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DAEMON

  • 8 Devlogs
  • 61 Total hours

A first-person psychological horror game in GODOT about being alone in your apartment with your PC and your 3D printer — until you're not. The print queue fills with jobs you never sent - I made my own ingame OS :0

This project was vetted by Shipwrights and is now up for voting. You can ship again after making more updates.

Shipwright walkthrough

Ship #1

I shipped my game: DAEMON

It’s 2am. Your friend is online. He wants you to print something.

⚠ Browser version can lag — grab the Windows build if you can.

The game: first-person psychological horror about a 3D printer, a friend who won’t stop messaging you, and an OS that’s a little too honest about what it sees.

Built: a real in-game OS — file explorer reading actual disk files, Discord-style chat, mail, terminal, all Windows 95 style over a gritty PSX world. A working 3D printer with its own physics, shader-based print reveal, and sound. Story written entirely in JSON, no code touched for content.

Hardest part: never made horror before. Built the whole tech first, had a friend playtest — verdict: not scary. Rebuilt most of the second half because of it.

Proud of: the printer, the OS, and the ending — which flips the camera around so you end up watching yourself through the eyes of the thing you built.

Stuck? Check “Files” often, especially after a conversation ends.

  • 8 devlogs
  • 61h
  • 19.19x multiplier
  • 1164 Stardust
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6h 59m 44s logged

THIS IS THE LAST DEVLOG :yay-1-1-72614fb2edd2: :yay-2-1-3828bb11976b:
——————————————:yay-1-2-1e2d4f324297: :yay-2-2-b04378aea4ec:

finished the ending. you end up seeing everything through a screen from the other side, watching “him” sit down at the desk you’ve been sitting at the whole game. there’s a voice line now too (ElevenLabs), and two different ways it can end depending on what you do in the terminal


went through and fixed a genuinely embarrassing bug where photos silently failed to save on a fresh install because the folder never existed. found it the hard way, glad I caught it before shipping


it’s live: playable in browser on itch.io, Windows build on GitHub releases


this is my last devlog for this one. never made a horror game before this, first version wasn’t scary at all according to a friend, and honestly that stung a bit. rebuilt a good chunk of it because of that. really happy with where it ended up :yay:

thanks for reading these

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9h 27m 26s logged

NIGHT 4 IS NOW THE ENDING


cut nights 5-6 and made night 4 the finale instead. it’s tighter and actually scarier than the original 6-night plan would’ve been :yay:


the thing built from the printed pieces finally shows up in the room. it turns its head to look at you if you get close, then the lights flicker and it’s gone.


added a proper scare sequence too - see it once through a window, then somewhere else it’s right behind you. screen goes black


next: finishing the ending

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9h 52m 41s logged

NIGHT 3 FINISHED + MAIN MENU + TERMINAL


built the main menu and its honestly my fav part. not a boring menu screen but literally ur monitor in the apartment.


night 3 u wake up and the 3d printer is ALREADY running even tho u didnt queue anything and a terminal :terminalapp: appeared


terminal app has 4 commands - help ps clear and kill


oh and the printer is making a hand. :hand2: scaryyyy 👻
and in night 4 the hadn move into a room next to the livingroom


next: night 4 - more body parts


I’m sorry for the low quality video but it was too large :(

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9h 18m 34s logged

SENDING REAL PHOTOS IN CHAT + SLEEP SYSTEM :sleep:

u can now physically take a pic of the 3d print and it saves to disk. in chat u just open the file explorer and send the actual photo. :yay:

built a working sleep cycle too. walk to bed camera does a nice eyes-closing fade into a NIGHT 2 screen. so the story actually progresses now instead of just looping the same day forever


funniest bug: realized my in game file explorer let u type “/” and browse my actual irl computer files. patched it but for like an hour my horror game had a literal zero day vulnerability lol :big-brain-funny:


added proper sound design everywhere.

next: writing the story for night 3 + 2since all the tools are finally ready 📝

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7h 37m 13s logged

DISCORD CLONE :discord: + THE HORROR ACTUALLY STARTED


built a full discord-style chat app from scratch. typing indicators message bubbles and it looks so sick in the win95 theme


also made a win95 mail client . file explorer now reads straight off the real disk so adding content is literally just dropping a file in :cool_glasses_dino:


and the horror system went live. finished a chat, checked my files later, and a text file had silently renamed itself. added a notification sound


next: writing the actual story since the skeleton is basically done :yay:

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8h 37m 2s logged

8.5 HOURS LATER: 3D PRINTER WORKS + OS FIXED


spent 8.5 solid hours on this and honestly my brain is fried. finally got printhead and hotbed animated with a shader so models build layer by layer. syncing the movement was absolute pain but watching it print is insanely satisfying 🔥


added a bouncy physical print button and a grab system. once it finishes u can actually pick up the printed model as a real physics object :yay:


finally fixed the annoying stuff: windows got classic win95 headers taskbar has icons and grabbed objects dont clip through walls anymore


built a real file explorer reading disk files. It took a long time, but now the file browser reads files directly from the folder on your disk, so when you add a file to the folder, you can open it in the game. :yay-67: opening .stl opens a printer app


biggest pain: godots UI anchors for sizing window content. offsets act totally diff depending on edge and nobody warned me >:(


next: making the OS cursed. Finally… Maybe… 🥲

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6h 59m 35s logged

JUST CODED MY FIRST FAKE OS IN GAME


7 hours in and absolutely zero regrets i created my first ingame OS from scratch. I got desktop icons, windows you can drag around, and a working taskbar. never tried anything like this so it was basically a live speedrun of learning :cat-chips:


biggest win: slapped a free Windows 95 icon pack on it and now it genuinely looks like a legit retro OS instead of just ugly gray boxes :yay:


also just added a grab mechanic so you can physically pick up objects and spin them around


biggest bug: wasted 20 minutes thinking the click logic was broken :( turns out only the icon TEXT was clickable not the actual image lol


next up: making the whole OS feel cursed. icons glitching out, files changing their own names. 😈

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1h 48m 8s logged

So i started a new Project! :) - it will be a first person psychological horror game set in a single apartment. I got a basic first person player movement working first, then i make the appartment from free assets (i thing it’s looking verry good!) and then i added psx style filter , whitch took some fighting to get looking and working right. then i added collisions for all the walls and furniture so the player can’t walk trought anything or escape the apartment, and set ip lighting that’s finaly starting to sell the mood I’m going for.

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