DAEMON
- 8 Devlogs
- 61 Total hours
A first-person psychological horror game in GODOT about being alone in your apartment with your PC and your 3D printer — until you're not. The print queue fills with jobs you never sent - I made my own ingame OS :0
A first-person psychological horror game in GODOT about being alone in your apartment with your PC and your 3D printer — until you're not. The print queue fills with jobs you never sent - I made my own ingame OS :0
Feedback
Hey katopirat,
Awesome project! I'd love to see what you make in the future!
For any other questions, DM @Andrew or create a ticket in Slack—#ask-the-shipwrights.
Shipwright walkthrough

finished the ending. you end up seeing everything through a screen from the other side, watching “him” sit down at the desk you’ve been sitting at the whole game. there’s a voice line now too (ElevenLabs), and two different ways it can end depending on what you do in the terminal
went through and fixed a genuinely embarrassing bug where photos silently failed to save on a fresh install because the folder never existed. found it the hard way, glad I caught it before shipping
it’s live: playable in browser on itch.io, Windows build on GitHub releases
this is my last devlog for this one. never made a horror game before this, first version wasn’t scary at all according to a friend, and honestly that stung a bit. rebuilt a good chunk of it because of that. really happy with where it ended up 
thanks for reading these
NIGHT 4 IS NOW THE ENDING
cut nights 5-6 and made night 4 the finale instead. it’s tighter and actually scarier than the original 6-night plan would’ve been 
the thing built from the printed pieces finally shows up in the room. it turns its head to look at you if you get close, then the lights flicker and it’s gone.
added a proper scare sequence too - see it once through a window, then somewhere else it’s right behind you. screen goes black
next: finishing the ending
NIGHT 3 FINISHED + MAIN MENU + TERMINAL
built the main menu and its honestly my fav part. not a boring menu screen but literally ur monitor in the apartment.
night 3 u wake up and the 3d printer is ALREADY running even tho u didnt queue anything and a terminal
appeared
terminal app has 4 commands - help ps clear and kill
oh and the printer is making a hand.
scaryyyy 👻
and in night 4 the hadn move into a room next to the livingroom
next: night 4 - more body parts
I’m sorry for the low quality video but it was too large :(
u can now physically take a pic of the 3d print and it saves to disk. in chat u just open the file explorer and send the actual photo. 
built a working sleep cycle too. walk to bed camera does a nice eyes-closing fade into a NIGHT 2 screen. so the story actually progresses now instead of just looping the same day forever
funniest bug: realized my in game file explorer let u type “/” and browse my actual irl computer files. patched it but for like an hour my horror game had a literal zero day vulnerability lol 
next: writing the story for night 3 + 2since all the tools are finally ready 📝
DISCORD CLONE
+ THE HORROR ACTUALLY STARTED
built a full discord-style chat app from scratch. typing indicators message bubbles and it looks so sick in the win95 theme
also made a win95 mail client . file explorer now reads straight off the real disk so adding content is literally just dropping a file in 
and the horror system went live. finished a chat, checked my files later, and a text file had silently renamed itself. added a notification sound
next: writing the actual story since the skeleton is basically done 
8.5 HOURS LATER: 3D PRINTER WORKS + OS FIXED
spent 8.5 solid hours on this and honestly my brain is fried. finally got printhead and hotbed animated with a shader so models build layer by layer. syncing the movement was absolute pain but watching it print is insanely satisfying 🔥
added a bouncy physical print button and a grab system. once it finishes u can actually pick up the printed model as a real physics object 
finally fixed the annoying stuff: windows got classic win95 headers taskbar has icons and grabbed objects dont clip through walls anymore
built a real file explorer reading disk files. It took a long time, but now the file browser reads files directly from the folder on your disk, so when you add a file to the folder, you can open it in the game.
opening .stl opens a printer app
biggest pain: godots UI anchors for sizing window content. offsets act totally diff depending on edge and nobody warned me >:(
next: making the OS cursed. Finally… Maybe… 🥲
JUST CODED MY FIRST FAKE OS IN GAME
7 hours in and absolutely zero regrets i created my first ingame OS from scratch. I got desktop icons, windows you can drag around, and a working taskbar. never tried anything like this so it was basically a live speedrun of learning 
biggest win: slapped a free Windows 95 icon pack on it and now it genuinely looks like a legit retro OS instead of just ugly gray boxes 
also just added a grab mechanic so you can physically pick up objects and spin them around
biggest bug: wasted 20 minutes thinking the click logic was broken :( turns out only the icon TEXT was clickable not the actual image lol
next up: making the whole OS feel cursed. icons glitching out, files changing their own names. 😈
So i started a new Project! :) - it will be a first person psychological horror game set in a single apartment. I got a basic first person player movement working first, then i make the appartment from free assets (i thing it’s looking verry good!) and then i added psx style filter , whitch took some fighting to get looking and working right. then i added collisions for all the walls and furniture so the player can’t walk trought anything or escape the apartment, and set ip lighting that’s finaly starting to sell the mood I’m going for.