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voidborne

  • 6 Devlogs
  • 6 Total hours

Upcoming remake of my flagship story based game 👀

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41m 28s logged

Added in a slash animation for the player’s attack. Also made the player a little bit brighter so they stand out against the very monochrome background.

Added in a slash animation for the player’s attack. Also made the player a little bit brighter so they stand out against the very monochrome background.

Replying to @fireentity

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18
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50m 52s logged

we are SO locked in on the first area!!

looks pretty nice, added a drop shadow behind the player for contrast and it’s been working pretty well

we are SO locked in on the first area!!

looks pretty nice, added a drop shadow behind the player for contrast and it’s been working pretty well

Replying to @fireentity

0
16
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47m 4s logged

wooohooo the animations don’t look that bad now!!

basically just improved player animations and added separate ones for jump moving, moving, and still jumping/standing still.

wooohooo the animations don’t look that bad now!!

basically just improved player animations and added separate ones for jump moving, moving, and still jumping/standing still.

Replying to @fireentity

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10
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1h 5m 48s logged

Pixel art is SO hard

Working on player animations right now. I have a decentish base down? But it looks HORRIBLE and it looks even worse if you’re actually moving.

I need to lock in hard

Pixel art is SO hard

Working on player animations right now. I have a decentish base down? But it looks HORRIBLE and it looks even worse if you’re actually moving.

I need to lock in hard

Replying to @fireentity

0
9
Open comments for this post

54m 40s logged

WE’RE GETTING SOMEWHERE!!

Made a player sprite and added an idle animation to it.

I decided to move away from having a fully pixel perfect setup bc it was more annoying and bad-looking than being standard. I’m still gna avoid mixels at ALL costs bc they look horrible.

But yes the voidborn is real now say hi to them :p

WE’RE GETTING SOMEWHERE!!

Made a player sprite and added an idle animation to it.

I decided to move away from having a fully pixel perfect setup bc it was more annoying and bad-looking than being standard. I’m still gna avoid mixels at ALL costs bc they look horrible.

But yes the voidborn is real now say hi to them :p

Replying to @fireentity

0
10
Open comments for this post

1h 33m 17s logged

FIRST DEVLOG YAYAYAYAY

Set up the project :p

Currently working on making a pixel-perfect system for the game so it looks super polished like Celeste (the original Voidborne had crazy mixels 🫩)

Looks HORRIBLE rn but I plan to start artmaxxing soon!!

FIRST DEVLOG YAYAYAYAY

Set up the project :p

Currently working on making a pixel-perfect system for the game so it looks super polished like Celeste (the original Voidborne had crazy mixels 🫩)

Looks HORRIBLE rn but I plan to start artmaxxing soon!!

Replying to @fireentity

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