MeowGame!
- 12 Devlogs
- 34 Total hours
A game full of short minigames! (Make a WarioWare-Style Game Mission)
A game full of short minigames! (Make a WarioWare-Style Game Mission)
I added some bushes in the background of two minigames. I also adjusted the lighting a bit.
I changed the particles a bit. Some of them should be more noticable now.
You can now find settings inside the pause menu.
I found out the volume that was being changed with the slider in the game settings wasn’t working probably, so I fixed that.
I changed the timers on some minigames so the game is a bit more balanced.
There is now a sound when you click menu buttons because why not 
The timer wasn’t visible in one or two minigames, so that’s fixed too.
I also updated the README a bit in preperation for shipping.
I added a pause menu. You can choose to return to the main menu now. Thanks to whoever gave me this idea.
I added a few particles to some levels.
I changed it a bit and also added some lanterns
Controls for the next minigame are now visible during the intermission. Also added arrow keys and stuff back into the controls.
I added ambient sound to all levels (I think)
(Wow a 10th devlog already)
I found a shader for god rays online and decided to put them in my scenes. Very pretty things they are
I found out that normal maps exist. I proceeded to add a normal map to almost every texture in the game. It isn’t a huge difference but it’s there and that’s cool.

I did some performance improvements and added some particle effects.
I added a falling leaves effect to the 4th minigame (I think) and added some wind particles to a few other minigames.
I had to change the particles from GPUParticles2d to CPUParticles2d, otherwise the browser lags for some reason.
I forgot what else I may have done that wasn’t there before. 
Changed the Pong minigame into a game where you have to collect fruit that falls from a tree.
Also replaced the racing game with a minigame kinda like Geometry Dash.
Changed the art on the flappy bird game to fit the forest theme more.
I added two more minigames (I think)
A doodle jump game where you have to reach the top.
A game where you have to maneuver a raft through obstacles
Also did some minor quality of life improvements.
That’s all :D
I recently found out that lights and stuff exist in 2d, so I experimented a bit. I added some lights and glow to my first platformer minigame.
That’s all :D 
Feedback
Hey there,
Awesome project! I'd love to see what you make in the future!
Shipwright walkthrough
Feedback
Hey! Thanks for shipping your project. It's not quite ready for voting yet, so here's what we'd like you to change: -your project banner should be a screenshot of your project in action , change it from project settings Once you've made these, ship it again and we'll take another look!
Shipwright walkthrough
Feedback
Hey! Thanks for shipping your project. It's not quite ready for voting yet, so here's what we'd like you to change:
-your project banner should be a screenshot of your project in action , change it from project settings
Once you've made these, ship it again and we'll take another look!
Shipwright walkthrough
I added two minigames, a win screen and a lose screen.
It got a lot easier after understanding the basics of how Godot works and I got through it fairly easily.
I really enjoyed creating my own custom textures (first time doing this). Some of it is nightmare fuel though (I can’t draw cats)
