Cozy Farm
- 9 Devlogs
- 18 Total hours
A cozy farming simulation game!
A cozy farming simulation game!
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Cute game! I love it! Can't wait to see the future improvements on it!
If you have any questions, DM @stunt on Slack or ask in #ask-the-shipwrights.
Shipwright walkthrough
Decided to finally ship the game! And updated the itch.io page! Also manually updated the index.html build file produced by Unity to remove the footer and make the fullscreen button an overlay.
BTW, the game looks best in full screen, so try it in full screen when playing it!
I added bridges between islands! I also tried to play around with colliders and physics shapes in the Unity Sprite Editor, and I tried to automate the boundary colliders of a tilemap, but it didn’t work. I guess I will have to manually place objects around the islands to make a boundary… Also, I have disabled boat movement for now. I am thinking of just adding bridges between the islands… 
I added a player which you can control to move around the island. And made a boat controller and manager, and now you can board, and control the boat and sail! Also a text pops up when you go near the boat, telling the player to press enter to board ship.
Created a new home island! Also added some objects like rocks and weeds in the water, and improved the water animations. And added an animated docked boat!
I am planning for this to be the main scene of the game, and then you use the boat to get to the chicken farm and other farms that I might add in the future.
Will add sailing in the boat next!
Added icons to the left menu for eggs, coins and chickens!! Also updated the shapes of the chicken, worker and hen house colliders, (so they aren’t exactly the size of the characters, but a bit smaller)
Made an auto controller for the worker rabbit. Now you can hire the worker, and it can auto-collect eggs. It detects and moves towards an egg (only up, down, left or right movement. No diagonal, as it didn’t look good), and collects it on collision.
Also, when there is no egg nearby, it can randomly choose between wandering or idle behaviour/animations!
Also revamped the shop UI to make space for the hire button, and changed the button sizes and layout.
I added a worker (rabbit), with 4 idle animations and 4 move animations! It ignores collisions with chickens and eggs, and has a sorting layer script so it can appear behind or in front of other sprites correctly. Will make it move automatically in the next update so you don’t have to control it, and also make it auto-collect eggs.
Added zoom functionality! Now you can zoom in or out using the scroll wheel or pinching. And added some islands spelling out “IRT” (just for fun!). Also made the tutorial only load on the player’s first time playing. I also found out that eggs weren’t spawning on the expanded island, so I fixed that by updating the boundaries I had hard-coded.
Started working on making an interactive tutorial! Made 4 steps: it teaches the player how to collect eggs, open the shop, sell the eggs, and get more chickens.