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Storm Glide

  • 12 Devlogs
  • 69 Total hours

Glide your way through caves down a stormy mountain as a stunt.

Ship #1

Storm glide is a 3D action platformer where you are gliding down a stormy mountain. In order to do you must use the caves meaning you must keep your glider intact and avoid the obstacles. Holding onto the glider will cause it to fall faster meaning you have to manage how long you stay on it. Your able to grapple and wall run for extra help.
You can test it in the Itch.io page on your web, however it needs a PC to run with keyboard and mouse.
The struggles of creation were just as expected with how games are made and were in the beginning mostly physics related. They were fixed through trial and error or just left out of the final game. Originally the glider would of had mechanics where you go glide and then soar by pulling back up which never made it to the final game. The models were relatively easy to make however the first design of the character was a cat. Also I had major issues with making the music so it ended up not being the best.
I am proud of the renders. Apparently they reminded people so much of the PS1 that a bad edit of one render on a PS1 disc holder was enough for people to think it was real. Even if sent into an art channel. I am also proud of the controls and how fun it was even though it took so long to get the levels right. I don’t know much about how to ship these games to be honest, I have turned in 1 other project and it got lower results due to lack of dev logging and history so hopefully the read me and other stuff is good enough for this.

  • 12 devlogs
  • 69h
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7h 7m 5s logged

It has been completed the and is on Itch.io

We have added decorations and a win screen. Everything that was used for debugging is removed. The game is able to be played on web and everything is now over. It is all done

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8h 39m 1s logged

Levels are made I honestly forgot to track unity time so it’s a lot more time then actually logged.

Ok first of all we have a win screen added and a new glider model, next we have a lock on indicator for your grapple.

Bugs: Physics bugs exist and make me mad

Potential solutions: Remove rotating player model on sloped surfaces. limit slopes. ignore it.

I am probably going to finish it this weekend as I just want the CPU grant at this point.

Also I did a lot of shader testing and this was the best i could do

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4h 30m 29s logged

NEW LEVELS, now when you reach the end of a level with your glider you win the level. This is done by just deleting the level and finding the level with the next number in the resources.load.
I feel as if I am another 10-20 hours away from finishing this as I still need more levels. Better visuals for said levels. Title screen and maybe some simple 90s CGI animations. A new PS1 filter . And maybe a wind mechanic? I’ll keep you all updated on this. Also there is a release to test this

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8h 6m 47s logged

Storm Glide has a new banner and new levels are in the works. Also a CGI character built for renders is made using high subdivision counts, procedural texturing, procedural effects and a rendering system that is low intensive to really recreate that 90s CGI look

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6h 43m 1s logged

While I did not finish the cave like I said I would I did make a prerelease build available now and add a pause menu. I will either make a title screen next or the cave. Please check it out I want play testers, however it does not work on the web. I just realized the pause menu is broken so I’ll fix that too

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6h 49m 15s logged

It took me a while but I finished the animations and had to fight unity about the way the animations were shown however it is done.

For some reason Unity instead of making forward for the animation what I said in the modeling program just made up forward based on the hip rotation? So I fixed that by changing import settings.

Model is based off a paraglider I thought of in my head and the animations show that. I was going to make a glider animation but the grapple animation already fits with it so I might not.

Slight CRT filter added will refine, stone texture as place holder I will make a new cave for the next devlog, maybe I’ll also fix the glider. I’m tired as hell so I’m going to bed now

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4h 42m 26s logged

Music and Model have been actually added into the game.

So in the game now you have some visuals and audio to look at besides the most basic things.

Animations are not finished and should end up being finished tomorrow. The running, walking and idle are in the game though.

Music is probably final unless I really hate it.

Also in the video you can see spikes and the void killing you.

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2h 13m 6s logged

Spikes, effects and speed lines have been added. A song and model are in progress

I am nearing the end of the features I want to add to the game. Next I will work on the visuals and story.
Story is currently you are performing a stunt where you paraglide through a storm. In order to do this you are going through caves down a mountain.

I will probably refine both the model and music but for now they work.

Spikes are just if you hit them it resets everything, speedlines and running smoke are both particles, speedlines just being out of view at lower FOVs which go up as you gain speed. Smoke becomes more and more the faster you go. Gliding can go through spikes (Will change but rn need for testing levels)

Also I added a cat model project I was thinking of adding into the game so I got the time from it, so a half hour of this was from that.

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5h 11m 49s logged

Glider and Grapple update.

What was added
Well I have added a glider that you can grapple on to, increasing the weight and falling speed of it while doing so. You also can use your speed to push it faster. The grapple also now has a normal stat that lets me set the players rotation once in it allowing for smoother wall running.
Reason why it took so long
I wanted some aerodynamic glider but got stuck between it being overpowered, broken, or not fun in its intended use.
Game idea is now Decided
You are a mountain climber needing to get down, you have a glider however due to the storm you cannot dive through normally meaning you have to go down the mountain through the caves. The deeper you go the more you unveil.
Next is probably music.

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5h 16m 57s logged

Grappling hook added, polished, terrain testing and a new obstacle course added…. also I tried fixing slopes again and they still are alright

So I currently don’t know what to add next or what the main character will be, I have an old model I might be able to use that I made for a different game that I didn’t finish. I did turn it in however as part of a website so I might not be able to use it.

My ideas for what next will be added is particles, character, environment and maybe some new cool ability.

Issues:
Wallrun acts weird on curved surfaces
Slopes are still buggy
Camera is a bit weird

I will probably start a thread on slack about this. I don’t have a clue what to do for 3d platforming. (Maybe something involving a mountain and gliding?)

Hard to keep motivation, might just deal with the weird bugs and wait to fix them. Probably will do music or art next devlog.

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6h 28m 21s logged

Wall slide is here, slopes also have been fixed and give you a velocity boost to show you gaining speed while going down and losing speed going up. Otherwise I have a cat model made but I don’t know if imma keep it.

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2h 49m 9s logged

Basic controls added. Character can move jump, hold jump, walk up and down slopes, turn camera and have a little bit of time after falling to jump (coyote time). Next I will probably add a sprint. fix up collision issues and make a model for the character.

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