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PySim

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  • 4 Total hours

A physics simulator built in python and pygame ce, all physics code is written from scratch, pygame only used to display graphics and GUI

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3h 39m 59s logged

Learned the basics of pygame, and started work. Firstly, I found out that the pygame.Rect() function is pretty much only usefull for buttons in my use case, so i made a class to create four points around a centre point, and using some basic trig, got a square showing up that allowed for a lot more freedom that pygame.Rect(). I added gravity and am now working on collisions.

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