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OmoriOS

  • 1 Devlogs
  • 3 Total hours

A web OS heavily inspired by the game Omori.

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3h 29m 18s logged

OmoriOS devlog #1

You see, there’s been a recurring theme in my projects, and that is, surprise surprise– recreating my favourite stuff but in my own style.

WHAT IS THIS ABOUT??????????

Basically I’m creating a web OS in the style of Omori. Everyone knows it. You know it. But I thought it would be a pretty cool to challenge myself. I’m pretty tired of all of my projects either being web or game dev, but you know what I haven’t tried? HTML canvas. Yes I am never getting out of the web dev hellhole

WHAT DID YOU DO???

As of now, I’ve only added the sprites and some character movement. It was pretty odd realizing how features I’ve never spared a second glance at in Godot would turn out to be the very code I’m writing right now.

what even is that ss

I’m following this really cool 2 hour tutorial but midway I found this insane bug that would just let me paint the whole canvas black wherever Omori walked, much like those painting games.

so what do you want to do with this??????

I plan to make white space the landing page, or welcome screen– whatever you call it. There will be various icons from Omori that will act as application icons, where you will be able to walk to and press Z to interact with (just like in the game!) It’s my own twist to this mission.

why do you talk like that????

But that’s all for now, have a decent day. Excuse my innate ability to yap.

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