WARIO EMPIRE
- 24 Devlogs
- 36 Total hours
Empire
Empire
devlog 24: guys, we have officially exported the game to ITCHI.IO..CAN U BELIEVE IT, 2ND SHIP HERE I COME
Devlog 23 - LADIES AND GENTLEMEN, I HAVE THE GREATEST ANNOUNCEMENT IN MY HISTORY OF THIS EMPIRE, WE HAVE…(drumrolls please)….HAVE OFFICIALLY COMPLETED OUR GAME, ITS TIME TO SHIP IT NOW BOYZZZZZZ
devlog 22 - The level is looking pretty good as far now folks, LETS SEE WHERE WE WILL HEAD TO DUDES, HOPE WE CAN FINISH IT IN A FEW DAYS..i will also add stars and a time limit of around 15 to 20 seconds..we will see how it turns out..till then, Peace Gentlemen and Ladies…
devlog 21 - WE R BACK DUDES, AFTER A LONG TIME, WITH SOME WORK DONE IN OUR BACK…. WE HAVE STARTED ON THE CREATION OF OUR MINIGAME FLIPPIN 4…LESSS GOOO dudes…WE WILL BE CREATING A PLATFORM MOVING GAME, THEN SHIPPING TIME LESS GO
devlog 20: BOYS AND GIRLS, WE HAVE DONE IT..WE HAVE OFFICIALLY DONE IT, OUR MINIGAME 3 IS FINALLY COMPLETE WOOOOOOOOOOO🎊🎊🎊🎊🎊🎊🎊🎊🎊🎊
Devlog 18: WE HAVE FINALLY DONE THE CODING PART, WE JUST NOW NEED TO ADD A TIMER..AND OUR MINIGAME 3 IS OVER DUDE..LESSS GOOOOOOOOO, btw, for minigame 4..u guys need to give me some ideas, im confused what to do on it.
Devlog 18: Finally the animations r getting together boys…OUR EMPIRE IS SLOWLY BEING BUILT ONCE AGAIN, LETSSS GOOOOOOO
Devlog 17: yea..so, I BASICALLY SOMEHOW LOST HALF OF MY PROJECT, I HAD TO CREATE HALF OF IT BACK..IT TOOK ME 6 HOURS DUDE, 6 AND I FLIPPIN HAVE MY EXAMS IN 18 DAYS…oh god, yea im cooked guys..btw, wish me luck for both (this and my exams)
DEVLOG 16: The code is starting to take its shape finally, i had to debug it a lot..I MEAN A LOT GENTLEMEN…so, i js hope by tmrw this minigame is complete so that maybe..we can focus on…“STORY MODE”
Devlog 15: YOOO GENTLEMEN, WASS GOOD?, so update, we have officially started creating minigame 3…the game is bout to be real fun, well i suppose it is..created the base outline first, writing the code right now..hopefully it turns out great..and usable lol..well CYA LATER HONEYPIES
Feedback
Hey lordvader25,
Awesome project! The game is really fun but hard. I'd love to see what you make in the future!
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Devlog 14 - boys, after shipping our project, WE HAVE MADE OUR FINISHING TOUCHES, ADDED THE BORDERS, AN EXIT SCREEN AN ENDING SCENE AS WELL AS UPDATED OUR EXITS IN BOTH LEVEL 1 AND LEVEL 2 OF minigame 1..i mean, hope my project finally gets accepted..PEACE
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Hi lordvader25! Your game is awesome but we don't accept AI-generated art on Stardance. If you don't know how to make pixelart, I recommend Aseprite/Libresprite (aseprite is paid but you can compile it yourself, there's a guide on #pirates-of-aseprite)
If you have any questions, ask them in #ask-the-shipwrights
Shipwright walkthrough
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Hi lordvader25! Your project look awesome, but the banner needs to be a screenshot of your project in action. Once you fix this you can reship so we can take another look!
If you have any questions, ask them in #ask-the-shipwrights
Shipwright walkthrough
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Sorry, I am rejecting this project because your README is missing quite a bit of information, as the previous reviewer pointed out.
I would recommend that you work on the README a bit more in order to properly introduce the reader to what the project is and what it actually does, as well as how someone could set it up for themselves. Here is a guide on how to better improve your README: https://stardance.hackclub.com/resources/great_readme
Furthermore, your project banner should be a screenshot of your project in action. Currently, it is the Godot loading screen.
If you have any questions, DM @stunt on Slack or ask in #ask-the-shipwrights.
Shipwright walkthrough
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Hi lordvador25! I really like your game but your README is missing some important information. You can follow this guide on how to make good README! https://stardance.hackclub.com/resources/great_readme
The first level doesn't seem do-able and I think you forgot to add borders to the screen
If you have any questions, ask them in #ask-the-shipwrights
Shipwright walkthrough
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Hi ! The README link needs to be the raw file like https://raw.githubusercontent.com/username/repository/refs/heads/main/README.md
If you have any questions, ask them in #ask-the-shipwrights
Shipwright walkthrough
Devlog 13 - IM BACK, THE GOATS BACK BOYSSS, and i have..COMPLETED MY FLIPPIN GAME DUDE, ITS DONE..READY TO SHIP, EVERYTHING CREATED NOW…my journey’s over now…its over, BUT WE DID IT GUYS, WE DID IT TOGETHER..THANK YOU FOR ALL THE LOVE AND SUPPORT🎊🎊🎊🎊, until then..gentleman-signing off
devlog 12 - BOYS, Announcement time people, WE HAVE OFFICIALLY MADE OUR MINIGAME 2 LAYOUT AND THIS GAME BOUT TO BE REAL HARD (atleast for me that is💀💀😭😭😭😭), i have barely made 2 entities and im losing lol 😭😭😭😭, btw..i wont be able to upload devlogs for a few days cuz of burnout..so, STAY TUNED FOR ME NEXT DEVLOG (probably like next week or smthn idk, well…oh yea btw, shout out to username - rajveer0123n and tanixsh, real good coders out there)
devlog 11 - BOYS I AM BACKKKK, AND I HAVE A WHOLE LOT OF AN UPDATE, FIRST OF ALL..WE FLIPPIN CREATED LEVEL 4 WITH A FLIPPIN ENTITY (the dragon)..AND ALSO, WE FLIPPIN CREATED OUR FIRST PIXEL ART AND IMPLEMENTED IT IN OUR LEVEL 2 TO MAKE IT HARDER LESSSSSS GOOOOOOO DUDEEESSSS…WE EVEN CREATED A NEW WINNING SCREEN FOR LEVEL 4..Minigame 2 only left AND THEN SHIPPING TIMEEEEE..LESSSSS GOOOOOOO🎊🎊🎊🎊🎊🎊🎊🎊
devlog 10 - I HAVE FINALLLYYY COMPLETED LEVEL FLIPPINN 3…..IT TOOK ME LIKE 3 HOURS TO GET THE CODING TO FINALLY WORK….btw, ive implemented some ideas you guys told me to…so did that..btw, next level..we will have some like NPC characters we gotta avoid..then minigame 2…I MEAN IM STILL SO HAPPY AND STOKED THAT I COMPLETED LEVEL 3🎊🎊🎊🎊🎊🎊🎊🎊
Devlog 9 - We HAVE FINALLYYYY STARTEDDD ON LEVEL 3…PEOPLE LETSSSS GOOOOOOOOOOO, btw..i need some ideas tbh. Should i add a bit of enemies in level 4 that u have to avoid, if u touch them..u lose or smthn?…(btw, dont judge be, this is my first time developing a game let alone a pixelated one…), so..HOPE I GET TO SEE SOME IDEASSSSS
Devlog 8 - PEOPLEEE, I AMM BACKKKKK..IVE FINALLY CREATED THE LOSING SCREEN AND IVE MADE IT CONNECT TO THE MINIGAME 2, SO IF UR UNABLE TO COMPLETE IT UNDER 10 SECONDS, U LOSE..LETTSSSS GOOOOO BOYSSSSSSS, WOOOOOOOOOOOOOOOOOOOO🎊🎊🎊🎊🎊🎊
Devlog 7 - YOU PEOPLE CANNOT FEEL THE AMOUNT OF EXCITEMENT AND HAPPINESS IM GETTING..I FINALLY MADE MY LEVEL 2 CONNECT TO THE WINNING SCREEN.. btw, wanted to ask for an idea. should i create a timer on level 2 so that i could also use a losing screen..like if u aren’t able to collect the stars under 10 seconds, u lose. how’s the idea people?
devlog 6 - Guys im js sleepy tbh, its like 11 pm in my area..im sleep deprived…and my PROJECT ISNT WORKING..ehh, who cares tho, ill complete level 2 for u people…LOCK IN PEEPS
log - 5, finally started creating LEVEL 2 of my minigame 1, lets see how it turns out, keep u peeps updated..(btw, any ideas on how to improve it, if yup, tell me cuz i need help😭😭)
devlog 4 - MY MINIGAME_1 FINALLY WORKS AFTER 2 HOURS OF ASKING, (ps - minigame_2 waiting for me like a boss), added a bit of texture, thinking of extending minigame_1 level 1 to a level 2 aswell, gimme some ideas guys
devlog 3 - FINALLY working on the code to actually collect the stars in our minigame 1, ehh pretty boring till now..hope it turns out a bit bettah…
Finally this piece is coming together FOR GODSAKE, been working at it for around 2 hours and 30 mins (or 1 hour and 40 mins officially), tell me hows it gng
Yo people, #log 1, js started on this, hows it?