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Olympus Mons: The Voyage

  • 1 Devlogs
  • 8 Total hours

It is a scientifically accurate simulator where the rover has to reach Caldera, which is the summit of Olympus Mons. Olympus Mons is 1:10 scaled.

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7h 38m logged

Devlog 01

So basically I am trying to create a small little simulator which allows people to experience driving in another planet, I first had to find a DEM somewhere. A DEM is just a heightmap of a place. I wanted the DEM of Olympus Mons, the mountain the game is set at. It was a headache but I found it at some USGS website, I went into websites way too sketchy for my liking but I found it. After that I had to import it into Blender and then turn it into an actual model. So that is over, what I am working on right now is the rover itself… I made the model in Blender, and to call the model low-poly is an overstatement, but I am proud of it (somewhat). I was focusing on physics anyway ;-; Now the goals I have for the game is getting the physics and wheels to work. Unity did have wheel colliders but after a few hours of the wheel colliders appearing always somewhere random except where its supposed to be itself, I decided to somehow make my own wheel system… Wish me luck! (im so fried…)

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