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Voxel Draw

  • 4 Devlogs
  • 3 Total hours

a app that intends to make Voxel designs simpler, easier and much more convenient ! since its made using Electron, it works universally too!

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26m 37s logged

For now, all ive done is refactored the code because implementing new features has been going very wrong, and also readability was at a all time low. Ive also implemented a few gestures already including pinch, isFIngerStraight and finger node angles

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33m 51s logged

Finally i added a THREE js canvas overlay on top of my ml hand canvas (ill check which is better on top later on) and after some 3js investigation i can render a cube! now ive yet to discover the other functionalities and the gestures are still have a long way to go but theyre working out pretty decently

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1h 51m 6s logged

I finally added a full structure for gestures, and also made the video and canvas FULLY responsive 🤑🤑🤑🤑🤑 ive been working on the 3js thing on the side reading documentation and other repos and whatnot, and looks like its gonna take some time for me to add the voxel drawing features, but till then i do have the gestures to worry about. also face detection doesnt work if you stick your tongue out 💔💔🥀🥀

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17m 16s logged

This is a very cool experience for me, as all the ml experimentations ive done were done with python, with js i can ship it as an app so its cool. but basically, im tryna make a minecraft build maker using just ur hands, and hopefully export it too! the ml model is working (barely, all gestures are made by myself cuz no out of the box support.) and i also have no idea how to stack 3js on top of ts. (although i have my own software rasterizer, i need sum fast and reliable and actually uses the gpu)

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