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Stardew calc

  • 7 Devlogs
  • 19 Total hours

Stardew valley calculator

Ship #1

Starcalc
YES THIS IS ANOTHER STARDEW CALCULATOR
The problem i wanted to solve w this was making important information thats slighly harder to find on the wiki and requires a lot of clicks like gold/day for each crop, which monster drops what and how to make some artisanal goods be shown upfront
so instead of just going down rabbit holes of reddit and wiki i could just open the website and check what things i can do w a specific item and which equipment to use
The website has 4 core functions rn which are

  • Crops
  • Monsters
  • Artisanal goods
  • Animals

The information is laid in simple to read cards with a image and clear description and the important numbers are highlighted and to avoid clutter produce etc is grouped under a dropdown so you arent bombarded with information you dont need

I had a lot of trouble w finalizing the design AND WORST OF ALL TSPARTICLES and then making card components for every page cuz the data is diff for everything and i decided individual components would speed it up

Try project → See source code →
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3h 43m 9s logged

WE ARE BACK W IT AND WE FINSIHED THE PROJECT
ported the card component to every single sub page and made sure it works
shifted sm styles into global.css
removed the search route and slug to make it static render able also cuz i didnt find a use for it l8r
DEPOLYED ON VERCEL https://star-xi-seven.vercel.app/
added back to home button
and mobile compatibility

THANK YOU EVERYONE

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3h 51m 43s logged

New homepage and then made a card component for showing the animals (for now) Learnt about how logic in svelte is done w {#} and {/} and then also components and nested objects were pmo

i have to make the cards pretty and then if conditionals on prices and dropdown for the produce and tags and then layout too so thanks for reading :head-shark:

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3h 30m logged

NEW NOT SO PLAIN BACKDROP
tldr: basically i gave up
so i wanted the plans and the wine bottle to have this cute colored circles to ‘splash’ out when you click it But then i look for svelte particle libraries and its only tsparticles which is FINE BUT HOLY DEBUGGING so i went on a side quest to learn it DECENTLY and thats how we have a background

ik its not fancy or anything or a lot of added code but the debugging uh let not :prayer:

also shifted to bun for everything and had some issues w vite asw
also bun has great support for this stuff crazy

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2h 34m 29s logged

Redeigned the home page cuz it looked really boring and life less and nothing like stardew

spent an hr making the ui and then aft clg started has a urge to redesign the ui so um here we are :sob-pray: (feedback and logo help appreciated)

Tried three diff styles to see which one i like some of them were:

  1. Notebook flipping ish
  2. Purple heatmap ahh
  3. Cool png animation stuff ( gave up before trying bc couldnt find assets)

THE title above is currently in the works of making the A a Star cuz hehe stardew starcalc :wiltedrose:

The Pngs will hopefully have a transition animation where the coffee plant sheds the berries and it swoops to the crops page animals has egg particles artisanal has a foam jet or smth and the slime for moster loses his color and becomes the resource

now ill have to ditch all of my programming of the previous ui and start all over again but lowk worth it :blobby-stuck_out_tongue:

i need it to be pretty cuz i said so.

added both old and new ui for yall to rate and tell pls help me i suck at ui :duck-bottom:

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3h 6m 6s logged

Season and Professions

  1. Mocked up in Figma
  • purple color scheme
  • Handmade font/icons

2.Chose svelte for no reason (other than to learn)
3. Made Gemni write a data.json to Prototype w (eventually will nosql/sqllite it)
4. Season Select using radios that look like buttons w functioning hover and select colors ( took alot of time and help NO AI THO ALL DOCS)
5. Profession Select drafted but need to Read and add the perks to the data/process in js

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