PokeWare⚡
- 4 Devlogs
- 10 Total hours
PokeWare is a Pokémon-themed WarioWare-style game with fast, chaotic minigames. Complete each challenge before time runs out and see how long you can survive as the difficulty increases.
PokeWare is a Pokémon-themed WarioWare-style game with fast, chaotic minigames. Complete each challenge before time runs out and see how long you can survive as the difficulty increases.
Update
-Added a new minigame where the player has to rub Pikachu to charge it up.
-Added music and SFX volume sliders.
-Added fullscreen toggle and quit button.
-Added music for the menu, countdown, gameplay, victory and game over screens.
-Improved scene transitions and audio switching.
-Fixed countdown and game manager bugs.
-Cleaned up UI and game logic.
Focused on improving the game flow and polishing the second minigame. Added the Feed Snorlax minigame with drag-and-drop mechanics, score tracking, Game Over screen, and smoother transitions between minigames.
Next, I’ll create a third minigame and improve the game’s overall visuals.
Today I focused on building the core game manager. I implemented the countdown system, minigame loading, HUD management, and improved the overall project structure. I also finished the first playable minigame and started polishing its visuals.
Next up: I’ll be focusing on building the second and third minigames while improving the game’s visuals, backgrounds, and overall polish. The goal is to make the game feel more complete and cohesive with each update.
I’ve officially started developing PokeWare, my first game made with Godot.
This update is mostly about building the foundation. The main menu and settings screen are finished, scene switching is working, and the audio system now has separate controls for music and sound effects. I also spent a lot of time learning how Godot works and organizing the project so adding new content later will be much easier.
Next, I’ll start working on the core gameplay and the first playable microgames.