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Baguette Ware Game

  • 12 Devlogs
  • 11 Total hours

A marioware game but baguette based. Inspiration from my slack id’s display name!

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16m 18s logged

Well made a really stupid mistake :igb: :dumb:

  • Made a more detailed readme! and added a link to stardance :yay:
  • Attached images + details + movements of each minigame.
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Ship #1

Well, I learned a lot from this game and have made multiple new discoveries and coding debugs I din’t knew I needed!
I took help from the official discord server for the Godot_Community and other guide pages too.
I have additionally used AI for learning path referencing in Godot which I used to re-reference 6 nodes(probably more).
Hope I can keep working on this project more :)

Try project → See source code →
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1h 59m 52s logged

Devlog 10 🥹
Finally, it is complete, took 2 hours but I think it was worth it, I wanted to make a lot of more additions to the game but I think I will hold on for the 2nd Mission since I don’t have much time left!

  • Made end_scene
  • Made win_scene
  • Remade Global script as the game was unplayable on the second playthrough since the total number of lifes/games left did not change.
  • Debugged level_Scene(redirecting scene for each level)
  • Debugged other visual nodes

Finally gonna ship this now :)

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59m 59s logged

Devlog 9 or smth I forgor :igb:
Made the minigame_2 and also fixed a bit of node and refrencing (yes once again)
Also modified the timer_scene nodes and the global script for better visual representation-

  • Made a new background (just used ms paint with the fill bucket :shrug3d:
  • Made the script for minigame_2
  • Made the clickable buttons just the original baguette themes

Now I have to just finish the lose and end scenes and I should be able to ship it now :)

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1h 8m 7s logged

DEBUG Devlog-8 :Will-this-work:
Well finally fixed the pickup problem, just gotta start work on level-2 + winning + ending scenes now!

All debugs carried out-

  • the function wasn’t even being called cause the level_scene script did not even refrence it :(
  • AnimationPlayer2d was attached to the whole node rather than the texturerect(imagepart)
  • made the pickups a scene in itself rather than a child node

I am so happy that a discord server for the godot community exists with so many people ready to help 🥹

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1h 0m 15s logged

Devlog 7 :uhh:

bugs bugs bugs :igb:

Well, bug fixing time :yay: Ahh yes the most fun time of any project :noooovanish:
I guess naming random stuff, random stuff is not the most viable process after all :thumbs-up:

  • Fixed Referencing for 7 Nodes!
  • Recreated timer_node because the parent node was wrong :Will-this-work:
  • I know another problem with pickups which I have to fix! :will-do-it-tomorrow: #basically each pickup node has animationplayer2d attached to it which resets the location of each pickup to the same exact “key” position so all 3~4 pickups appear at the same location :sad:
    Well A devlog a month keeps the streak away :oke: (I def did not sleep before continuining the sticker streak :sadsip: )
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1h 0m 38s logged

Devlog-6 :mhm:

  • Fixed script and node for the “themed_timer” or ingame_timer (acc to project) as it was attached to a “RichLabelText” rather than a “Node2d”
  • Added scripts to MINIGAME_1 and a few other scenes, trust :forgor:
  • Insted of complaining bout the guides, gonna push a pr myself :nod:
  • Stole MY end_game :iguessbro: assets from @alexxx ’s personal channel :shrug3d:
    Very close to finishing this game now :les3:
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21m 27s logged

Devlog-5 :time-is-ticking:

  • got the pickup animation working and attached a script :oke:
  • not much work done cause It was not working for some reason so I had to remake the animation thrice :sad-pf:
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1h 3m 27s logged

:hii: DEVLOG-4 (IDK I FORGOR)
Well turns out the SD guide is lowk confusing :heavysob-random:

  • So the guide mentions to put “Jump_velocity=500.0”, sadly, jump_velocity is a negative value :nooo:
  • I also copy-pasted the code which the guide had, which got flagged as AI so there’s that :cryin-anim:
  • Well I got the minigame_1 done, I have to start the clicker_minigame. Additionally, I plan to add a runner/platformer + a fully fledged player character with defined movement sprites :yay:
  • I haven’t designed the pickups but they should take like 10 minutes at most!
    Well, I hope I can finish this tomorrow. Byee :byee:
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1h 15m 33s logged

Hiya :hii: Devlog no. 3!
Well made a lot of updates in this one, made the ingame timer nodes, created a player and started work on the first minigame :yay:
I will be using complete movement player sprites which I made using MSPaint :lol: Well, let’s get started on making the Game now :lessgoo:

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50m 8s logged

DEVLOG 2 :rahh:
Created global script part, additionally added level_scene and created custom bg for it ( main-menu but orange :shrug3d: )
Also made the life’s as Baguettes :orpheus-baguette:
Check the repo lol, every single item is a random name :wiltedrose: Now I will be beginning work on the minigames themselves and have thought of the first game to be a runner-platformer rather than the guide suggested basic platformer :mhm:

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46m 24s logged

Hey :hii:
Well I guess this is my 2nd actual project on stardance huh :mhm:
So, i introduce to you, BAGUETTE-WARE :yay: |
a marioware game inspired by my slack-id.
Well let’s talk about the project. Turns out I was using GODOT 4.3 which is pretty old now :sad: and following the guide was a really big problem for me. Visual glitches on the editor’s side took me 15~20 minutes to debug (still isn’t fixed yet btw) but at the end I got it working and finally finished the MAIN MENU :lessgoo:
Well here’s a picture of the initial edit of the main menu :downdownvote-bottom: (I also took like a hour to make that bg :yay: )

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