Baguette Ware Game
- 12 Devlogs
- 11 Total hours
A marioware game but baguette based. Inspiration from my slack id’s display name!
A marioware game but baguette based. Inspiration from my slack id’s display name!
Well made a really stupid mistake

Devlog -1 
Well made the readme.md and also added extra assets + export packages etc.
Devlog 10 🥹
Finally, it is complete, took 2 hours but I think it was worth it, I wanted to make a lot of more additions to the game but I think I will hold on for the 2nd Mission since I don’t have much time left!
Finally gonna ship this now :)
Devlog 9 or smth I forgor 
Made the minigame_2 and also fixed a bit of node and refrencing (yes once again)
Also modified the timer_scene nodes and the global script for better visual representation-
Now I have to just finish the lose and end scenes and I should be able to ship it now :)
DEBUG Devlog-8 
Well finally fixed the pickup problem, just gotta start work on level-2 + winning + ending scenes now!
All debugs carried out-
I am so happy that a discord server for the godot community exists with so many people ready to help 🥹
Well, bug fixing time
Ahh yes the most fun time of any project 
I guess naming random stuff, random stuff is not the most viable process after all ![]()
#basically each pickup node has animationplayer2d attached to it which resets the location of each pickup to the same exact “key” position so all 3~4 pickups appear at the same location 
(I def did not sleep before continuining the sticker streak
)
assets from @alexxx ’s personal channel 
Devlog-5 
DEVLOG-4 (IDK I FORGOR)
Well turns out the SD guide is lowk confusing 
Hiya
Devlog no. 3!
Well made a lot of updates in this one, made the ingame timer nodes, created a player and started work on the first minigame 
I will be using complete movement player sprites which I made using MSPaint
Well, let’s get started on making the Game now 
DEVLOG 2 
Created global script part, additionally added level_scene and created custom bg for it ( main-menu but orange
)
Also made the life’s as Baguettes 
Check the repo lol, every single item is a random name
Now I will be beginning work on the minigames themselves and have thought of the first game to be a runner-platformer rather than the guide suggested basic platformer 
Hey 
Well I guess this is my 2nd actual project on stardance huh 
So, i introduce to you, BAGUETTE-WARE
|
a marioware game inspired by my slack-id.
Well let’s talk about the project. Turns out I was using GODOT 4.3 which is pretty old now
and following the guide was a really big problem for me. Visual glitches on the editor’s side took me 15~20 minutes to debug (still isn’t fixed yet btw) but at the end I got it working and finally finished the MAIN MENU 
Well here’s a picture of the initial edit of the main menu
(I also took like a hour to make that bg
)