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unnamed game

  • 1 Devlogs
  • 7 Total hours

this is gonna be a dynamic story-driven puzzle game built in slate engine (my own game engine) using c++

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7h 24m 58s logged

sketching :thumbup-nobg:


all of this was just spent making some concept art (tbh i kinda just wanted an excuse to do some art and log it lol)

my art process is:

  • blender concept model with matcap
  • sketch in krita
  • shade the sketch
  • coloring
  • shade the coloring

i have not started doing any actual game stuff or coding, because slate engine isnt far enough in development yet lol

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