TomatoWare
- 3 Devlogs
- 5 Total hours
Play as a little piece of bread collecting all the tomatoes needed for a nice... sandwich...
Play as a little piece of bread collecting all the tomatoes needed for a nice... sandwich...
Yup, I finished the project. It was quite hard at the start even when following the tutorial but I managed to get everything done. I did all the drawing myself (apart from the clouds) so it’s not the best looking game nor the most mechanic advanced one. But I wanted to do this mission to get to know Godot because I always admired GameDev but never actually built anything, and also I got a game idea in mind, I’ll try to sketch the basics next week probably.
Byeee!! :)
So I realized that whatever I drew before was really bad so I decided to spend some time thinking about about what to use as the character and overall aesthetic. So I decided to use a little bread guy (i drew him, not the best) as the character. Also I changed the main menu background and also for the levels I got some better clouds.
Byee
Today I wanted to try and make a game with Godot, so I thought it would be a nice idea to start with the mission so I could understand the environment and how it worked… I am 2 hours into the guide and I completed my first level (ignore the ugly assets but I tried my best) and I am finding it so hard for some reasons, even with the guide.
After this mission I’ll probably have to still look at other tutorial…