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WarioWare Game

  • 3 Devlogs
  • 6 Total hours

A game full of short minigames! (Make a WarioWare-Style Game Mission)

Ship #1

Created a wariowaregame mission with a title screen, with two different minigames, and a win or screen. Challenging parts were navigating through the Godot Engine I had trouble finding a lot of the buttons and how connecting the buttons would cause an action which was difficult to figure out. For some reason I spent a lot of time figuring out on why completing the minigame successfully would show the lose screen no matter what and I had to manually write code to make the screen change to the next minigame when that game is completed successfully. Overall there were a bunch of bumps and roadblocks when creating this due to my first time using Godot/any engine and figuring it out along the way added value and commitment to finishing the journey. It was a journey and will be memorable to me even if I did enjoy it all that I wanted to but yea.

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1h 9m 7s logged

Finished creating custom win and lose screen. I ran into a bunch of roadblocks and bumps during this unfortanutely but succeeded through them so this would be pretty memorable for me

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3h 28m 21s logged

Finished creating the 2 minigames where the first one is a platformer obstacle course and the second one is to click all garlics before the timer runs out. Faced many problems along the way but had to troubleshoot and improvise. Overall am pretty happy and need to finish up the winner and loser screen

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1h 10m 27s logged

Created working Start Game and Quit took so long and so much troubleshooting lol because I struggled to get the buttons working on the titlescreen with issues with name formats and the project creating so many different file formats with the same name so I was pretty confused but got past it to actually making the game

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