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1h 13m 37s logged

Shapes and stuff! I’m actually making draw calls with like shader info or smth. Buffers are weird I still don’t get them. I got the famous triangle thing and textures both working (not at the same time).
The code is a mess that I no longer understand, and the docs I’ve been relying so much on are outdated for the latest version of wgpu, so that was painful (thank goodness for rust-analyzer).

Next steps are to organize the codebase so that I don’t have a massive 433 line main.rs and to properly understand uniforms and buffers and layouts and primitives and bind groups and views and queues and attachments and

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