Shapes and stuff! I’m actually making draw calls with like shader info or smth. Buffers are weird I still don’t get them. I got the famous triangle thing and textures both working (not at the same time).
The code is a mess that I no longer understand, and the docs I’ve been relying so much on are outdated for the latest version of wgpu, so that was painful (thank goodness for rust-analyzer).
Next steps are to organize the codebase so that I don’t have a massive 433 line main.rs and to properly understand uniforms and buffers and layouts and primitives and bind groups and views and queues and attachments and
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.