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Epoch

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Multithreaded game engine based on Vulkan. Made to be easy to use, flexible in terms of development toolkit, and performant. Supports 2D and 3D uses.

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1h 29m 44s logged

Epoch Engine

New Changes:

  • Added project boilerplate
  • Separated subsystems etc into separate libraries for dynamic linking, improving testability and a swap in-out mechanic.

Some comments

Took a hiatus to play DMC5, Persona, and Cyberpunk but now I’m back on the grind again. Will work on Apollo Accord soon, but since Unity seems too performance demanding and bloat for my needs, I am considering moving over to Godot at an early stage of development. Epoch will be sort of a hobby since I made multiple game engines with various structures but I never used Vulkan. It also serves as a opportunity to learn multithreading and make my own job system. I hope this improves my C++ skills.

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