Changed rendering pipeline from URP to HDRP (mostly for volumetric effects)
It was a pretty daunting task, and as you can see from the time I spent just changing the rendering pipeline, was painstakingly buggy.
Major Issues Solved
Exposure being weird, everything was either white or black.
Materials not being ported from URP to HDRP - I had to create them from scratch.
Artifacting when backing lighting.
The Earth disappearing?!?!?!
Emissions and lighting combined made things really complicated. To make it easier to maintain, I decided to only use material emissions for baked environment lights and actual lights for dynamic lights.
Comments 5
yea i feel like the earth disappearing is a pretty major issue… idk tho….. /j
The lighting is really good, it makes it feel really polished, but have you been able to keep the performance good?
It’s decent, around 250 FPS on M1 Pro (14c)
That looks sick
This looks so cool, I hope you ship this. You already have one steam wishlist in the bag
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