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Apollo Accord Minor Update: HDRP

     

Changes

     

  • Finished the dialouge thingy
         
  • Changed rendering pipeline from URP to HDRP (mostly for volumetric effects)
    It was a pretty daunting task, and as you can see from the time I spent just changing the rendering pipeline, was painstakingly buggy.
         

     

Major Issues Solved

     

  • Exposure being weird, everything was either white or black.
         
  • Materials not being ported from URP to HDRP - I had to create them from scratch.
         
  • Artifacting when backing lighting.
         
  • The Earth disappearing?!?!?!
         
  • Emissions and lighting combined made things really complicated. To make it easier to maintain, I decided to only use material emissions for baked environment lights and actual lights for dynamic lights.
         

     

Quote of the Update

     
It’s really hard to debug visually
     

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Comments 5

@edda

yea i feel like the earth disappearing is a pretty major issue… idk tho….. /j

@StarCoder

The lighting is really good, it makes it feel really polished, but have you been able to keep the performance good?

@alien

It’s decent, around 250 FPS on M1 Pro (14c)

@Lol123rl

That looks sick

@saigiridhar_chitturi

This looks so cool, I hope you ship this. You already have one steam wishlist in the bag