stardance has been extended another month! the new deadline is october 31 :)

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9h 1m 54s logged

Unnamed Platformer - Devlog 25

I’m so tired omg

What I did: Bunch of miscellaneous stuff:

  • Added basic vfx: so far we only have a click sound, I’ll add more later but it took me a while to figure out how to get SFML’s audio system working since I also had to find out why my audio files weren’t loading in either.
  • Added coins to every level: added new tile type for coin, added a coin into each level, added effects, etc.
  • Fix bugs/gameplay issues such as the triangle being unable to teleport after a restart/new level, rearrange some levels to fit coin placements, find out some new bugs and try (and fail) to fix them, so decide to deal with them another day.
  • Add simple death animation to the player.
  • Make it so levels must be completed in progressive order (e.g. you start at level 1, cannot progress till you have completed), also add different colors to boxes on level select menu (check vid)
    Probably a few more things related to general playtesting but i can’t remember


Challenges: Making level buttons in the levelmenu was kind of frustrating not only because of the selection aspect but also getting them to visually render in the proper colors. Honestly though, now the main challenge is dealing with my own fatigue, especially since I’ve been joining more clubs and getting more homework, so hopefully I can clutch up over the final few days cuz I highkey need that framework 13 🥺✌️

Plans for next time: I added a list of bugs I want to tackle/stuff I want to add:

//BUGS!!!!!
//cant close window while in settings menu
//rotation bugs
//levels 13, 17, 26, 4, 8, look into
//as well as other levels but these ones I can remember
//TO ADD!!!!!
//speedrun timer
//death count
//updating handbook (notif icon, hidden objects)
//more sfx (death especially)


K bye guys

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